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Example RE02

This example simulates a simplified water phantom measurement in medical application with demonstration of primitive scorers. This example also demonstrates nested parameterised volume which realizes segmented boxes using a combination of replicated volumes and a parameterised volume.

-— (Tips)

This example creates 100 x 100 x 200 boxes using Nested Parameterised Volume for realistic situation of medical application. This is very memory consumption if normal Parameterised Volume is used, and needs roughly more than 1 GB memory for execution. However, NestedParameterised volume effectively works to reduce the memory consumption, and it only needs less than 100 MB memory for execution.

GEOMETRY DEFINITION

The setup contains a water phantom as target by default. The world volume is 200 cm x 200 cm x 200 cm box filled with air. The water phantom is box shape and the size of 200 mm x 200 mm x 400 mm. The volume of water phantom is divided into 100 x 100 x 1 towers using replicated volume,(RE02DetectorConstruction), and then those towers are segmented into 200 boxes with respect to z axis using nested parameterized volume,(RE02NestedPhantomParameterisation). e.g. The volume of water phantom is divided into 100 x 100 x 200 boxes, and a voxel size is 2.0 mm x 2.0 mm x 2.0 mm.

For demonstration purpose of the nested parameterised volume, (RE02NestedPhantomParameterisation), materials are assigned as water (lead) in even (odd) order segments, alternately. The simulation for homogeneous water phantom is also possible using an option.

-— Tips(1)

If you want to reduce number of segments of water phantom, please change following numbers which represent number of segments in x, y, z axis, respectively.The following code can be found in exampleRE02.cc.

  RE02DetectorConstruction* detector = new RE02DetectorConstruction;
  detector->SetNumberOfSegmentsInPhantom(100,100,200);
                                          Nx, Ny, Nz

-— Tips(2)

If you want to set all materials to water, please use the following method. The following code can be found in exampleRE02.cc.

   detector->SetLeadSegment(FALSE); // Homogeneous water phantom

The geometry and sensitive detector are constructed in RE02DetectorConstruction class. (See SCORER for detail descriptions about sensitive detector.)

PHYSICS LIST

The particle's type and the physic processes which is available in this example are set in PhysicsList class.

The PhysicsList is originally copied from extended example, (example/extended/analysis/A01). Full set of particles (baryons, bosons and mesons) are created, and Standard EM Physics and Low/High Energy parameterized models for hadrons are applied. The detail description will be found in example/extended/analysis/A01/README. Specially, the PhysicsList was modified in this example, to use Binary cascade model for hadron physics at low energy (<4GeV) and inelastic process for generic ions with BinaryLightIonReaction. The data files for physics processes have to be assigned using environment variables.

RE02PhysicsList is optimized for robustness and is not optimized for any particular cases. If you will do precise calculation for your use-case, please consider utilizing hadronic_lists, and defines the production cut properly. The default CutValue defines the production threshold of secondary particles (mainly Ionisation and Bremsstrahlung processes are concerned by this CutValue).

RUNS and EVENTS

Primary particles

The primary kinematics consists of a single particle which hits the target perpendicular to the input face. The default type of the particle and its energy are set in the RE02PrimaryGeneratorAction class. However it can be changed via the G4 build-in commands of ParticleGun class. The RE02PrimaryGeneratorAction class introduces a beam spot size that makes initial particle position of x,y randomized using a Gaussian random function, where the center position is fixed to (0,0). The standard deviation of the beam spot size is given in RE02PrimaryGeneratorAction as 10 mm.

Event

An EVENT represents a simulation of one primary particle. A RUN is a set of events.

The user has control:

  • at Begin and End of each run (class RunAction)
  • at Begin and End of each event (class EventAction)
  • at Begin and End of each track (class TrackingAction, not used here)
  • at End of each step (class SteppingAction, not used here)

SCORER

Concrete Scorer

This example introduces concrete primitive scorer (PS) and filter classes for easy scoring. Those primitive scorers are registered to MultiFunctionalDetector which is a concrete class of sensitive detector(SD). Then the MultiFunctionalDetector is attached to the logical volume of sensitive geometry. A MultiFunctionalDetector, PrimitiveScorers, and SDFilters are created and assigned to the logical volume of water phantom in DetectorConstruction.

A primitive scorer can score one kind of physical quantity, and creates one hits collection per event. The quantity is collected in G4THitsMap with the copy number of geometry. Here collection name is given as "MultiFunctionalDetector Name"/"PrimitiveScorer Name". A primitive scorer can have one filter (SDFilter) for selecting hits to be used for the quantity.

Since the geometry is constructed using nested parameterisation, the copy number of geometry is defined as follows,

  copy number of geometry =  iy*Nx*Ny+ix*Nz+iz,

where Nx,Ny,Nz is total number of segmentation in x, y, and z axis,respectively, and ix,iy,iz is a copy number of the mother volume, the grand mother volume, and this volume, respectively. This conversion is described in GetIndex() method in PrimitiveScorer.

The physical quantities scored in this example are:

  • Total energy deposit
    • unit: Energy, collName: totalEDep
  • Energy deposit by protons
    • unit: Energy, collName: protonEDep
  • Number of steps of protons
    • unit: - , collName: protonNStep
  • Cell Flux of charged tracks which pass through the geometry
    • unit: Length/Volume, collName: chargedPassCellFlux
  • Cell Flux of all charged tracks

    • unit: Length/Volume, collName: chargedCellFlux
  • Flux of charged particle at -Z surface of the BOX geometry, where incident angle at the surface is taken into account.
    • unit: Surface^(-1), collName: chargedSurfFlux
  • Surface current of gamma at -Z surface of the BOX geometry. The energy of gammas are from 1. keV to 10. keV. The incident angle is not taken into account.
    • unit: Surface^(-1), collName: gammaSurfCurr000
  • Same as previous one, but different energy bin. The energy of gammas are from 10. keV to 100. keV.
    • unit: Surface^(-1), collName: gammaSurfCurr001
  • Same as previous one, but different energy bin. The energy of gammas are from 100. keV to 1. MeV.
    • unit: Surface^(-1), collName: gammaSurfCurr002
  • Same as previous one, except for energy bin.
    The energy of gammas are from 1. MeV to 10. MeV.
    • unit: Surface^(-1), collName: gammaSurfCurr003

Accumulating quantities during a RUN <br>

A PrimitiveScorer creates one hits collection per event. The physical quantity in the hits collection need to be accumulated into another G4THitsMap object during a RUN, in order to obtain integrated flux or dose in a RUN. The accumulation of quantities are done at RE02Run class.

RE02Run class can automatically generate G4THitsMap objects for a RUN, and accumulate physical quantities of an event into it. The accumulation is done at RE02Run::RecordEvent(G4Event* aEvent).

Generate a Run object, and print results

The RE02Run object is generated at RE02RunAction::GenerateRun().
The accumulated physical quantities are printed at the end of RUN ( RE02RunAction::EndOfEvent() ). This example prints only selected physical quantities.

VISUALIZATION

The Visualization Manager is set in the main () (see RE02.cc). The initialization of the drawing is done via a set of /vis/ commands in the macro vis.mac. This macro is automatically read from the main when running in interactive mode.

The tracks are automatically drawn at the end of event and erased at the beginning of the next run.

The visualization (with OpenGL driver) assumes two things:

  1. the visualization & interfaces categories have been compiled with the environment variable G4VIS_BUILD_OPENGLX_DRIVER.
  2. exampleRE02.cc has been compiled with G4VIS_USE_OPENGLX.

(The same with DAWNFILE instead of OPENGLX)

USER INTERFACES

The default command interface, called G4UIterminal, is done via standard G4cin/G4cout. On Linux and Sun-cc on can use a smarter command interface G4UItcsh. It is enough to set the environment variable G4UI_USE_TCSH before compiling exampleRE02.cc

HOW TO START ?

  • Execute RE02 in 'batch' mode from macro files (without visualization)
    % exampleRE02   run1.mac
    
  • Execute RE02 in 'interactive mode' with visualization
    % exampleRE02
    ....
    Idle> type your commands. For instance:
    Idle> /run/beamOn 10
    ....
    Idle> /control/execute run2.mac
    ....
    Idle> exit
    
  • Macros are for different primary particles.
    • vis.mac : 200 MeV proton with visualization
    • run1.mac : 150 MeV proton
    • run2.mac : 195 MeV/u Carbon ion
    • run3.mac : 30 MeV electron
    • run4.mac : 60 keV gamma

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