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run4.mac
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1########################################
2#
3# define cylindrical scoring mesh
4#
5# IMPORTANT:
6# Currently, we identify a problem if a track
7# enters the cylindrical mesh at exactly the
8# center of the top/bottom circlic face exactly
9# along the local z-axis of the cylinder.
10# To avoid this, we place the mesh slightly
11# offset from the origin.
12#
13/score/create/cylinderMesh boxMesh_1
14#
15/score/mesh/cylinderSize 100. 100. cm
16/score/mesh/translate/xyz 0.1 0.1 0.0 cm
17/score/mesh/nBin 30 30 30
18#
19/score/quantity/energyDeposit eDep
20/score/quantity/nOfStep nOfStepGamma
21/score/filter/particle gammaFilter gamma
22/score/quantity/nOfStep nOfStepEMinus
23/score/filter/particle eMinusFilter e-
24/score/quantity/nOfStep nOfStepEPlus
25/score/filter/particle ePlusFilter e+
26#
27/score/close
28#
29/score/list
30#
31/vis/disable
32/run/beamOn 2000
33/vis/enable
34#
35########################################
36#
37# drawing slices
38#
39/score/colorMap/setMinMax ! 0. 200.
40/control/alias iAxis 1
41/control/loop drawCylinderSlice.mac iColumn 0 29 7
42#

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