1########################################
3# define cylindrical scoring mesh
6# Currently, we identify a problem if a track
7# enters the cylindrical mesh at exactly the
8# center of the top/bottom circlic face exactly
9# along the local z-axis of the cylinder.
10# To avoid this, we place the mesh slightly
11# offset from the origin.
13/score/create/cylinderMesh boxMesh_1
15/score/mesh/cylinderSize 100. 100. cm
16/score/mesh/translate/xyz 0.1 0.1 0.0 cm
17/score/mesh/nBin 30 30 30
19/score/quantity/energyDeposit eDep
20/score/quantity/nOfStep nOfStepGamma
21/score/filter/particle gammaFilter gamma
22/score/quantity/nOfStep nOfStepEMinus
23/score/filter/particle eMinusFilter e-
24/score/quantity/nOfStep nOfStepEPlus
25/score/filter/particle ePlusFilter e+
35########################################
39/score/colorMap/setMinMax ! 0. 200.
41/control/loop drawCylinderSlice.mac iColumn 0 29 7