5# This opens the default viewer - see examples/basic/B1/vis.mac for a
6# more comprehensive overview of options. Also the documentation.
8## To create an OpenGL viewer:
9#/vis/open OGL 600x600-0+0
10##/vis/ogl/flushAt endOfEvent
11#/vis/ogl/flushAt NthPrimitive 1000000
13# Disable auto refresh and quieten vis messages whilst scene and
14# trajectories are established:
15/vis/viewer/set/autoRefresh false
22#/vis/viewer/set/viewpointThetaPhi 45. 60.
23/vis/viewer/set/viewpointVector 1 0 1
28# Specify style (surface or wireframe):
29#/vis/viewer/set/style wireframe
31# Draw coordinate axes:
32/vis/scene/add/axes -1 -1 -1 1 m
34# Draw smooth trajectories at end of event, showing trajectory points
35# as markers 2 pixels wide:
36/vis/scene/add/trajectories smooth
37/vis/modeling/trajectories/create/drawByCharge
38/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
39/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 1
40# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
42# Draw hits at end of event:
46#/vis/filtering/trajectories/create/particleFilter
47#/vis/filtering/trajectories/particleFilter-0/add gamma
49# To invert the above, drawing all particles except gammas,
50# keep the above two lines but also add:
51#/vis/filtering/trajectories/particleFilter-0/invert true
53# Many other options are available with /vis/modeling and /vis/filtering.
54# For example, to select colour by particle ID:
55#/vis/modeling/trajectories/create/drawByParticleID
56#/vis/modeling/trajectories/drawByParticleID-0/set e- blue
58# To superimpose all of the events from a given run:
59/vis/scene/endOfEventAction accumulate 10
61# Re-establish auto refreshing and verbosity:
62/vis/viewer/set/autoRefresh true
65# For file-based drivers, use this to create an empty detector view: