1###################################################
2# Visualization of detector geometry and events
3###################################################
8# This opens the default viewer - see examples/basic/B1/vis.mac for a
9# more comprehensive overview of options. Also the documentation.
11# Disable auto refresh and quieten vis messages whilst scene and
12# trajectories are established:
13/vis/viewer/set/autoRefresh false
20#/vis/viewer/set/viewpointThetaPhi 90. 0.
25# Specify style (surface or wireframe):
26#/vis/viewer/set/style wireframe
28# Draw coordinate axes:
29#/vis/scene/add/axes 0 0 0 1 m
31# Draw smooth trajectories at end of event, showing trajectory points
32# as markers 2 pixels wide:
33/vis/scene/add/trajectories smooth
34/vis/modeling/trajectories/create/drawByCharge
35/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
36/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
37# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
39# Draw hits at end of event:
43#/vis/filtering/trajectories/create/particleFilter
44#/vis/filtering/trajectories/particleFilter-0/add gamma
46# To invert the above, drawing all particles except gammas,
47# keep the above two lines but also add:
48#/vis/filtering/trajectories/particleFilter-0/invert true
50# Many other options are available with /vis/modeling and /vis/filtering.
51# For example, to select colour by particle ID:
52#/vis/modeling/trajectories/create/drawByParticleID
53#/vis/modeling/trajectories/drawByParticleID-0/set e- blue
55# To superimpose all of the events from a given run:
56/vis/scene/endOfEventAction accumulate
58# Re-establish auto refreshing and verbosity:
59/vis/viewer/set/autoRefresh true
62# For file-based drivers, use this to create an empty detector view:
65#hard coded position and direction for gun
66/gun/position 0 0 -0.1 mm
69#if you want make a run with particle