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vis.mac
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1###################################################
2# Visualization of detector geometry and events
3###################################################
4
5/run/initialize
6# Open a viewer
7/vis/open
8# This opens the default viewer - see examples/basic/B1/vis.mac for a
9# more comprehensive overview of options. Also the documentation.
10#
11# Disable auto refresh and quieten vis messages whilst scene and
12# trajectories are established:
13/vis/viewer/set/autoRefresh false
14/vis/verbose errors
15#
16# Draw geometry:
17/vis/drawVolume
18#
19# Specify view angle:
20#/vis/viewer/set/viewpointThetaPhi 90. 0.
21#
22# Specify zoom value:
23/vis/viewer/zoom 1.5
24#
25# Specify style (surface or wireframe):
26#/vis/viewer/set/style wireframe
27#
28# Draw coordinate axes:
29#/vis/scene/add/axes 0 0 0 1 m
30#
31# Draw smooth trajectories at end of event, showing trajectory points
32# as markers 2 pixels wide:
33/vis/scene/add/trajectories smooth
34/vis/modeling/trajectories/create/drawByCharge
35/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
36/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
37# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
38#
39# Draw hits at end of event:
40#/vis/scene/add/hits
41#
42# To draw only gammas:
43#/vis/filtering/trajectories/create/particleFilter
44#/vis/filtering/trajectories/particleFilter-0/add gamma
45#
46# To invert the above, drawing all particles except gammas,
47# keep the above two lines but also add:
48#/vis/filtering/trajectories/particleFilter-0/invert true
49#
50# Many other options are available with /vis/modeling and /vis/filtering.
51# For example, to select colour by particle ID:
52#/vis/modeling/trajectories/create/drawByParticleID
53#/vis/modeling/trajectories/drawByParticleID-0/set e- blue
54#
55# To superimpose all of the events from a given run:
56/vis/scene/endOfEventAction accumulate
57#
58# Re-establish auto refreshing and verbosity:
59/vis/viewer/set/autoRefresh true
60/vis/verbose warnings
61#
62# For file-based drivers, use this to create an empty detector view:
63#/vis/viewer/flush
64#
65#hard coded position and direction for gun
66/gun/position 0 0 -0.1 mm
67/gun/direction 1 0 0
68
69#if you want make a run with particle
70#/tracking/verbose 1
71/run/beamOn 10
72#
73

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