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vis.mac
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1###################################################
2# Visualization of detector geometry and events
3###################################################
4
5/run/initialize
6#
7# Open a viewer
8/vis/open
9# This opens the default viewer - see examples/basic/B1/vis.mac for a
10# more comprehensive overview of options. Also the documentation.
11#
12# Disable auto refresh and quieten vis messages whilst scene and
13# trajectories are established:
14/vis/viewer/set/autoRefresh false
15/vis/verbose errors
16#
17# Draw geometry:
18/vis/drawVolume
19#
20# Specify view angle:
21#/vis/viewer/set/viewpointThetaPhi 90. 0.
22#
23# Specify zoom value:
24/vis/viewer/zoom 1.5
25#
26# Specify style (surface or wireframe):
27#/vis/viewer/set/style wireframe
28#
29# Draw coordinate axes:
30#/vis/scene/add/axes 0 0 0 1 m
31#
32# Draw smooth trajectories at end of event, showing trajectory points
33# as markers 2 pixels wide:
34/vis/scene/add/trajectories smooth
35/vis/modeling/trajectories/create/drawByCharge
36/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
37/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
38# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
39#
40# Draw hits at end of event:
41#/vis/scene/add/hits
42#
43# To draw only gammas:
44#/vis/filtering/trajectories/create/particleFilter
45#/vis/filtering/trajectories/particleFilter-0/add gamma
46#
47# To invert the above, drawing all particles except gammas,
48# keep the above two lines but also add:
49#/vis/filtering/trajectories/particleFilter-0/invert true
50#
51# Many other options are available with /vis/modeling and /vis/filtering.
52# For example, to select colour by particle ID:
53#/vis/modeling/trajectories/create/drawByParticleID
54#/vis/modeling/trajectories/drawByParticleID-0/set e- blue
55#
56# To superimpose all of the events from a given run:
57/vis/scene/endOfEventAction accumulate
58#
59# Re-establish auto refreshing and verbosity:
60/vis/viewer/set/autoRefresh true
61/vis/verbose warnings
62#
63# For file-based drivers, use this to create an empty detector view:
64#/vis/viewer/flush
65#
66#hard coded position and direction for gun
67/gun/position 0 0 -0.1 mm
68/gun/direction 1 0 0
69
70#if you want make a run with particle
71#/tracking/verbose 1
72/run/beamOn 10
73#
74

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