1###################################################
2# Visualization of detector geometry and events
3###################################################
9# This opens the default viewer - see examples/basic/B1/vis.mac for a
10# more comprehensive overview of options. Also the documentation.
12# Disable auto refresh and quieten vis messages whilst scene and
13# trajectories are established:
14/vis/viewer/set/autoRefresh false
21#/vis/viewer/set/viewpointThetaPhi 90. 0.
26# Specify style (surface or wireframe):
27#/vis/viewer/set/style wireframe
29# Draw coordinate axes:
30#/vis/scene/add/axes 0 0 0 1 m
32# Draw smooth trajectories at end of event, showing trajectory points
33# as markers 2 pixels wide:
34/vis/scene/add/trajectories smooth
35/vis/modeling/trajectories/create/drawByCharge
36/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
37/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
38# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
40# Draw hits at end of event:
44#/vis/filtering/trajectories/create/particleFilter
45#/vis/filtering/trajectories/particleFilter-0/add gamma
47# To invert the above, drawing all particles except gammas,
48# keep the above two lines but also add:
49#/vis/filtering/trajectories/particleFilter-0/invert true
51# Many other options are available with /vis/modeling and /vis/filtering.
52# For example, to select colour by particle ID:
53#/vis/modeling/trajectories/create/drawByParticleID
54#/vis/modeling/trajectories/drawByParticleID-0/set e- blue
56# To superimpose all of the events from a given run:
57/vis/scene/endOfEventAction accumulate
59# Re-establish auto refreshing and verbosity:
60/vis/viewer/set/autoRefresh true
63# For file-based drivers, use this to create an empty detector view:
66#hard coded position and direction for gun
67/gun/position 0 0 -0.1 mm
70#if you want make a run with particle