1###################################################
2# Visualization of detector geometry and events
3###################################################
5# reading extended GDML Geometry from file
6/mydet/writeFile color_extension_test.gdml
11# This opens the default viewer - see examples/basic/B1/vis.mac for a
12# more comprehensive overview of options. Also the documentation.
14# Disable auto refresh and quieten vis messages whilst scene and
15# trajectories are established:
16/vis/viewer/set/autoRefresh false
23#/vis/viewer/set/viewpointThetaPhi 90. 0.
28# Specify style (surface or wireframe):
29#/vis/viewer/set/style wireframe
31# Draw coordinate axes:
32#/vis/scene/add/axes 0 0 0 1 m
34# Draw smooth trajectories at end of event, showing trajectory points
35# as markers 2 pixels wide:
36/vis/scene/add/trajectories smooth
37/vis/modeling/trajectories/create/drawByCharge
38/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
39/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
40# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
42# Draw hits at end of event:
46#/vis/filtering/trajectories/create/particleFilter
47#/vis/filtering/trajectories/particleFilter-0/add gamma
49# To invert the above, drawing all particles except gammas,
50# keep the above two lines but also add:
51#/vis/filtering/trajectories/particleFilter-0/invert true
53# Many other options are available with /vis/modeling and /vis/filtering.
54# For example, to select colour by particle ID:
55#/vis/modeling/trajectories/create/drawByParticleID
56#/vis/modeling/trajectories/drawByParticleID-0/set e- blue
58# To superimpose all of the events from a given run:
59/vis/scene/endOfEventAction accumulate
61# Re-establish auto refreshing and verbosity:
62/vis/viewer/set/autoRefresh true
65# For file-based drivers, use this to create an empty detector view:
68#hard coded position and direction for gun
69/gun/position 0 0 -0.1 mm
72#if you want make a run with particle