Parallel Geometries¶
A parallel world¶
Occasionally, it is not straightforward to define geometries for
sensitive detectors, importance geometries or envelopes for shower
parameterization to be coherently assigned to volumes in the tracking
(mass) geometry. The parallel navigation functionality introduced since
release 8.2 of Geant4, allows the user to define more than one world
simultaneously. The G4CoupledTransportation
process will see all
worlds simultaneously; steps will be limited by every boundaries of the
mass and parallel geometries. G4Transportation
is automatically
replaced G4CoupledTransportation
.
In a parallel world, the user can define volumes in arbitrary manner with sensitivity, regions, shower parameterization setups, and/or importance weight for biasing. Volumes in different worlds may overlap.
Any kind of G4VSensitiveDetector
object can be defined in volumes in
a parallel world, exactly at the same manner for the mass geometry.
G4Step
object given as an argument of ProcessHit()
method
contains geometrical information of the associated world.
Here are restrictions to be considered for the parallel geometry:
Production thresholds and EM field are used only from the mass geometry. Even if such physical quantities are defined in a parallel world, they do not affect to the simulation.
Although all worlds will be comprehensively taken care by the
G4CoupledTransportation
process for the navigation, each parallel world must have its own unique object ofG4ParallelWorldProcess
process (for instance created withG4ParallelWorldPhysics
constructor registered to a modular physics list).Volumes in a parallel world may have materials. Such materials overwrite the materials defined in the mass geometry if the
"layered mass geometry"
switch of theG4ParallelWorldProcess
constructor is set.
Defining a parallel world¶
A parallel world should be defined in the Construct()
virtual method
of the user’s class derived from the abstract base class
G4VUserParallelWorld
. If needed, sensitive detectors must be defined
in the ConstructSD()
method of the same derived class. Please note
that EM field cannot be defined in a parallel world.
#ifndef MyParallelWorld_h
#define MyParallelWorld_h 1
#include "globals.hh"
#include "G4VUserParallelWorld.hh"
class MyParallelWorld : public G4VUserParallelWorld
{
public:
MyParallelWorld(G4String worldName);
virtual ~MyParallelWorld();
public:
virtual void Construct();
virtual void ConstructSD();
};
#endif
A parallel world must have its unique name, which should be set to the
G4VUserParallelWorld
base class as an argument of the base class
constructor.
The world physical volume of the parallel world is provided by the
G4RunManager
as a clone of the mass geometry. In the Construct()
virtual method of the user’s class, the pointer to this cloned world
physical volume is available through the GetWorld()
method defined
in the base class. The user should fill the volumes in the parallel
world by using this provided world volume. For a logical volume in a
parallel world, the material pointer can be nullptr
. Even if
specified a valid material pointer, unless "layered mass geometry"
switch of the G4ParallelWorldProcess
constructor is set, it will not
be taken into account by any physics process.
#include "MyParallelWorld.hh"
#include "G4LogicalVolume.hh"
#include "G4VPhysicalVolume.hh"
#include "G4Box.hh"
#include "G4PVPlacement.hh"
MyParallelWorld::MyParallelWorld(G4String worldName)
:G4VUserParallelWorld(worldName)
{;}
MyParallelWorld::~MyParallelWorld()
{;}
void MyParallelWorld::Construct()
{
G4VPhysicalVolume* ghostWorld = GetWorld();
G4LogicalVolume* worldLogical = ghostWorld->GetLogicalVolume();
// place volumes in the parallel world here. For example ...
//
G4Box * ghostSolid = new G4Box("GhostdBox", 60.*cm, 60.*cm, 60.*cm);
G4LogicalVolume * ghostLogical
= new G4LogicalVolume(ghostSolid, 0, "GhostLogical", 0, 0, 0);
new G4PVPlacement(0, G4ThreeVector(), ghostLogical,
"GhostPhysical", worldLogical, 0, 0);
}
In case the user needs to define more than one parallel worlds, each of
them must be implemented through its dedicated class. Each parallel
world should be registered to the mass geometry class using the method
RegisterParallelWorld()
available through the class
G4VUserDetectorConstruction
. The registration must be done before
the mass world is registered to the G4RunManager
. Each parallel
world should also have its own G4ParallelWorldPhysics
constructor
registered to the physics list using the method RegisterPhysics()
available through the class G4VModularPhysicsList
.
// RunManager construction
//
G4RunManager* runManager = new G4RunManager;
// mass world
//
MyDetectorConstruction* massWorld = new MyDetectorConstruction;
// parallel world
//
G4String paraWorldName = "ParallelWorld";
massWorld->RegisterParallelWorld(new MyParallelWorld(paraWorldName));
// set mass world to run manager
//
runManager->SetUserInitialization(massWorld);
// physics list
//
G4VModularPhysicsList* physicsList = new FTFP_BERT;
physicsList->RegisterPhysics(new G4ParallelWorldPhysics(paraWorldName));
runManager->SetUserInitialization(physicsList);
Layered mass geometry¶
If "layered mass geometry"
switch of the G4ParallelWorldProcess
constructor is set, that parallel world is conceptually layered on top
of the mass geometry. If more than one parallel worlds are defined,
later-defined world comes on top of others. A track will see the
material of the top layer, if it is nullptr
, then one layer beneath.
Thus, user has to make sure volumes in a parallel world should have
nullptr
as their materials except for volumes he/she really wants to
overwrite.
// RunManager construction
//
G4RunManager* runManager = new G4RunManager;
// mass world
//
MyDetectorConstruction* massWorld = new MyDetectorConstruction;
// parallel world
//
G4String paraWorldName = "ParallelWorld";
massWorld->RegisterParallelWorld(new MyParallelWorld(paraWorldName));
// set mass world to run manager
//
runManager->SetUserInitialization(massWorld);
// physics list
//
G4VModularPhysicsList* physicsList = new FTFP_BERT;
physicsList->RegisterPhysics(new G4ParallelWorldPhysics(paraWorldName,true));
runManager->SetUserInitialization(physicsList);
For an information to advanced users, instead of using
G4ParallelWorldPhysics
physics constructor, once can define
G4ParallelWorldProcess
in his/her physics list and assign it only to
some selected kind of particle types. In this case, this parallel world
will be seen only by these kinds of particles.