How to Define the main() Program¶
A Sample main()
Method¶
The contents of main()
will vary according to the needs of a given
simulation application and therefore must be supplied by the user. The
Geant4 toolkit does not provide a main()
method, but a sample is
provided here as a guide to the beginning user.
Listing 1 is the simplest example
of main()
required to build a simulation program.
#include "DetectorConstruction.hh"
#include "PhysicsList.hh"
#include "ActionInitialization01.hh"
#include "G4RunManagerFactory.hh"
#include "G4UImanager.hh"
int main()
{
// construct the default run manager
auto runManager = G4RunManagerFactory::CreateRunManager();
// set mandatory initialization classes
runManager->SetUserInitialization(new DetectorConstruction);
runManager->SetUserInitialization(new PhysicsList);
runManager->SetUserInitialization(new ActionInitialization);
// initialize G4 kernel
runManager->Initialize();
// get the pointer to the UI manager and set verbosities
G4UImanager* UI = G4UImanager::GetUIpointer();
UI->ApplyCommand("/run/verbose 1");
UI->ApplyCommand("/event/verbose 1");
UI->ApplyCommand("/tracking/verbose 1");
// start a run
int numberOfEvent = 3;
runManager->BeamOn(numberOfEvent);
// job termination
delete runManager;
return 0;
}
The main()
method is implemented by two toolkit classes,
G4RunManager
and G4UImanager
, and three classes,
DetectorConstruction
, PhysicsList
and
ActionInitialization
, which are derived from toolkit classes.
Each of these are explained in the following sections.
G4RunManager
¶
The first thing main()
must do is create an instance of the
G4RunManager
class. This is the only manager class in the Geant4
kernel which should be explicitly constructed in the user’s main()
.
It controls the flow of the program and manages the event loop(s) within
a run. G4RunManagerFactory::CreateRunManager()
instantiates a
G4RunManager
object whose concrete type is:
G4MTRunManager
if Geant4 library was built with multithreading supportG4RunManager
otherwise
The concrete type chosen may be overridden at application runtime
without recompilation by setting the environment
variable G4RUN_MANAGER_TYPE
, whose value can be set to either
Serial
, MT
, Tasking
or TBB
. For Geant4 version 10.7, options
Tasking
and TBB
are provided as beta-release.
The traditional style of direct instantiation of G4RunManager
(sequential mode) or G4MTRunMabager
(multithreaded mode) is
also available.
When G4RunManager
is created, the other major manager classes are
also created. They are deleted automatically when G4RunManager
is
deleted. The run manager is also responsible for managing initialization
procedures, including methods in the user initialization classes.
Through these the run manager must be given all the information
necessary to build and run the simulation, including
how the detector should be constructed,
all the particles and all the physics processes to be simulated,
how the primary particle(s) in an event should be produced, and
any additional requirements of the simulation.
In the sample main()
the lines
runManager->SetUserInitialization(new DetectorConstruction);
runManager->SetUserInitialization(new PhysicsList);
runManager->SetUserInitialization(new ActionInitialization);
create objects which specify the detector geometry, physics processes
and primary particle, respectively, and pass their pointers to the run
manager. DetectorConstruction
is an example of a user
initialization class which is derived from
G4VUserDetectorConstruction
. This is where the user describes the
entire detector setup, including
its geometry,
the materials used in its construction,
a definition of its sensitive regions and
the readout schemes of the sensitive regions.
Similarly PhysicsList
is derived from G4VUserPhysicsList
and requires the user to define
the particles to be used in the simulation,
all the physics processes to be simulated.
User can also override the default implementation for
the range cuts for these particles and
Also ActionInitialization
is derived from
G4VUserActionInitialization
and requires the user to define
so-called user action classes (see next section) that are invoked during the simulation,
which includes one mandatory user action to define the primary particles.
The next instruction
runManager->Initialize();
performs the detector construction, creates the physics processes,
calculates cross sections and otherwise sets up the run. The final run
manager method in main()
int numberOfEvent = 3;
runManager->beamOn(numberOfEvent);
begins a run of three sequentially processed events. The beamOn()
method may be invoked any number of times within main()
with each
invocation representing a separate run. Once a run has begun neither the
detector setup nor the physics processes may be changed. They may be
changed between runs, however, as described in
Customizing the Run Manager. More information on G4RunManager
in
general is found in Run.
As mentioned above, other manager classes are created when the run
manager is created. One of these is the user interface manager,
G4UImanager
. In main()
a pointer to the interface manager must
be obtained
G4UImanager* UI = G4UImanager::getUIpointer();
in order for the user to issue commands to the program. In the present
example the applyCommand()
method is called three times to direct
the program to print out information at the run, event and tracking
levels of simulation. A wide range of commands is available which allows
the user detailed control of the simulation. A list of these commands
can be found in Built-in Commands.
User Initialization and Action Classes¶
User Classes¶
There are two kinds of user classes, user initialization classes and
user action classes. User initialization classes are used during the
initialization phase, while user action classes are used during the run.
User initialization classes should be directly set to G4RunManager
through SetUserInitialization()
method, while user action classes
should be defined in G4VUserActionInitialization
class.
User Initialization Classes¶
All three user initialization classes are mandatory. They must be derived from the abstract base classes provided by Geant4:
G4VUserDetectorConstruction
G4VUserPhysicsList
G4VUserActionInitialization
Geant4 does not provide default behavior for these classes.
G4RunManager
checks for the existence of these mandatory classes
when the Initialize()
and BeamOn()
methods are invoked.
As mentioned in the previous section, G4VUserDetectorConstruction
requires the user to define the detector and G4VUserPhysicsList
requires the user to define the physics. Detector definition will be
discussed in Sections How to Define a Detector Geometry and
How to Specify Materials in the Detector. Physics definition will be discussed in
How to Specify Particles and
How to Specify Physics Processes. The user action
G4VUserPrimaryGeneratorAction
requires that the initial event state
be defined. Primary event generation will be discussed in
How to Make an Executable Program.
G4VUserActionInitialization
should include at least one mandatory
user action class G4VUserPrimaryGeneratorAction
. All user action
classes are described in the next section.
#include "ActionInitialization.hh"
#include "PrimaryGeneratorAction.hh"
void ActionInitialization::Build() const
{
SetUserAction(new PrimaryGeneratorAction);
}
User Action Classes¶
G4VUserPrimaryGeneratorAction
is a mandatory class the user has to
provide. It creates an instance of a primary particle generator.
PrimaryGeneratorAction
is an example of a user action class
which is derived from G4VUserPrimaryGeneratorAction
. In this class
the user must describe the initial state of the primary event. This
class has a public virtual method named GeneratePrimaries()
which
will be invoked at the beginning of each event. Details will be given in
How to Generate a Primary Event. Note that Geant4 does not provide any
default behavior for generating a primary event.
Geant4 provides additional five user hook classes:
G4UserRunAction
G4UserEventAction
G4UserStackingAction
G4UserTrackingAction
G4UserSteppingAction
These optional user action classes have several virtual methods which allow the specification of additional procedures at all levels of the simulation application. Details of the user initialization and action classes are provided in User Actions.
G4UImanager
and UI CommandSubmission¶
Geant4 provides a category named intercoms. G4UImanager
is the
manager class of this category. Using the functionalities of this
category, you can invoke set methods of class objects of which you
do not know the pointer. In
Listing 3, the verbosities of
various Geant4 manager classes are set. Detailed mechanism description
and usage of intercoms will be given in the next chapter, with a
list of available commands. Command submission can be done all through
the application.
#include "DetectorConstruction.hh"
#include "PhysicsList.hh"
#include "PrimaryGeneratorAction.hh"
#include "G4RunManager.hh"
#include "G4UImanager.hh"
#include "G4UIExecutive.hh"
int main(int argc,char** argv)
{
// construct the default run manager
G4RunManager* runManager = new G4RunManager;
// set mandatory initialization classes
runManager->SetUserInitialization(new DetectorConstruction);
runManager->SetUserInitialization(new PhysicsList);
// set mandatory user action class
runManager->SetUserAction(new PrimaryGeneratorAction);
// initialize G4 kernel
runManager->Initialize();
// Get the pointer to the User Interface manager
G4UImanager* UImanager = G4UImanager::GetUIpointer();
if ( argc == 1 ) {
// interactive mode : define UI session
G4UIExecutive* ui = new G4UIExecutive(argc, argv);
UImanager->ApplyCommand("/control/execute init.mac");
ui->SessionStart();
delete ui;
}
else {
// batch mode
G4String command = "/control/execute ";
G4String fileName = argv[1];
UImanager->ApplyCommand(command+fileName);
}
// job termination
delete runManager;
return 0;
}
G4cout
, G4cerr
and G4debug
¶
Although not yet included in the above examples, output streams will be
needed. G4cout
and G4cerr
are iostream objects defined by
Geant4. The usage of these objects is exactly the same as the ordinary
cout and cerr, except that the output streams will be handled by
G4UImanager
. Thus, output strings may be displayed on another window
or stored in a file. Manipulation of these output streams will be
described in How to control the output of G4cout/G4cerr. These objects should be
used instead of the ordinary cout and cerr.
Similarly, G4debug
may be used for your debug statements. In the Qt GUI
lines are highlighted to help you pick out your debug information.