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extended
biasing
B02
src
B02PrimaryGeneratorAction.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file biasing/B02/src/B02PrimaryGeneratorAction.cc
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/// \brief Implementation of the B02PrimaryGeneratorAction class
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//
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//
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//
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#include "globals.hh"
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#include "
B02PrimaryGeneratorAction.hh
"
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#include "G4Event.hh"
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#include "G4ParticleGun.hh"
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#include "G4Neutron.hh"
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#include "G4ThreeVector.hh"
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#include "G4SystemOfUnits.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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B02PrimaryGeneratorAction::B02PrimaryGeneratorAction
()
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:
G4VUserPrimaryGeneratorAction
(), fParticleGun(0)
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{
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G4int n_particle = 1;
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fParticleGun
=
new
G4ParticleGun
(n_particle);
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fParticleGun
->SetParticleDefinition(G4Neutron::NeutronDefinition());
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fParticleGun
->SetParticleEnergy(10.0*MeV);
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fParticleGun
->SetParticlePosition(G4ThreeVector(0.0, 0.0, -90.0005*cm));
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fParticleGun
->SetParticleMomentumDirection(G4ThreeVector(0.0, 0.0, 1.0));
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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B02PrimaryGeneratorAction::~B02PrimaryGeneratorAction
()
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{
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delete
fParticleGun
;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void
B02PrimaryGeneratorAction::GeneratePrimaries
(
G4Event
* anEvent)
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{
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fParticleGun
->GeneratePrimaryVertex(anEvent);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B02PrimaryGeneratorAction.hh
Definition of the B02PrimaryGeneratorAction class.
B02PrimaryGeneratorAction::GeneratePrimaries
virtual void GeneratePrimaries(G4Event *anEvent)
Definition
B02PrimaryGeneratorAction.cc:64
B02PrimaryGeneratorAction::fParticleGun
G4ParticleGun * fParticleGun
Definition
B02PrimaryGeneratorAction.hh:49
B02PrimaryGeneratorAction::B02PrimaryGeneratorAction
B02PrimaryGeneratorAction()
Definition
B02PrimaryGeneratorAction.cc:44
B02PrimaryGeneratorAction::~B02PrimaryGeneratorAction
~B02PrimaryGeneratorAction()
Definition
B02PrimaryGeneratorAction.cc:57
G4Event
G4ParticleGun
G4VUserPrimaryGeneratorAction
Generated on Tue Jan 30 2024 12:18:44 for Geant4 examples by
1.9.8
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