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B02PrimaryGeneratorAction.cc
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25//
26/// \file biasing/B02/src/B02PrimaryGeneratorAction.cc
27/// \brief Implementation of the B02PrimaryGeneratorAction class
28//
29//
30//
31
32#include "globals.hh"
33
35
36#include "G4Event.hh"
37#include "G4ParticleGun.hh"
38#include "G4Neutron.hh"
39#include "G4ThreeVector.hh"
40#include "G4SystemOfUnits.hh"
41
42//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
43
45 : G4VUserPrimaryGeneratorAction(), fParticleGun(0)
46{
47 G4int n_particle = 1;
48 fParticleGun = new G4ParticleGun(n_particle);
49 fParticleGun->SetParticleDefinition(G4Neutron::NeutronDefinition());
50 fParticleGun->SetParticleEnergy(10.0*MeV);
51 fParticleGun->SetParticlePosition(G4ThreeVector(0.0, 0.0, -90.0005*cm));
52 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 0.0, 1.0));
53}
54
55//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
56
61
62//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
63
65{
66 fParticleGun->GeneratePrimaryVertex(anEvent);
67}
68
69//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Definition of the B02PrimaryGeneratorAction class.
virtual void GeneratePrimaries(G4Event *anEvent)

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