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B2EventAction.cc
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1//
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25//
26//
27/// \file B2EventAction.cc
28/// \brief Implementation of the B2EventAction class
29
30#include "B2EventAction.hh"
31
32#include "G4Event.hh"
33#include "G4EventManager.hh"
34#include "G4TrajectoryContainer.hh"
35#include "G4Trajectory.hh"
36#include "G4ios.hh"
37
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55
57{
58 // get number of stored trajectories
59
60 G4TrajectoryContainer* trajectoryContainer = event->GetTrajectoryContainer();
61 G4int n_trajectories = 0;
62 if (trajectoryContainer) n_trajectories = trajectoryContainer->entries();
63
64 // periodic printing
65
66 G4int eventID = event->GetEventID();
67 if ( eventID < 100 || eventID % 100 == 0) {
68 G4cout << ">>> Event: " << eventID << G4endl;
69 if ( trajectoryContainer ) {
70 G4cout << " " << n_trajectories
71 << " trajectories stored in this event." << G4endl;
72 }
73 G4VHitsCollection* hc = event->GetHCofThisEvent()->GetHC(0);
74 G4cout << " "
75 << hc->GetSize() << " hits stored in this event" << G4endl;
76 }
77}
78
79//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Definition of the B2EventAction class.
virtual void BeginOfEventAction(const G4Event *)
virtual ~B2EventAction()
virtual void EndOfEventAction(const G4Event *)

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