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extended
visualization
standalone
src
DrawGeometryVisAction.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file visualization/standalone/src/DrawGeometryVisAction.cc
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/// \brief Implementation of the DrawGeometryVisAction class
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//
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//
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#include "
DrawGeometryVisAction.hh
"
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#include "G4VVisManager.hh"
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#include "DetectorConstruction.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4LogicalVolume.hh"
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#include "G4VSolid.hh"
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#include "G4SystemOfUnits.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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DrawGeometryVisAction::DrawGeometryVisAction
() {
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// Get a physical volume from your detector construction
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fDetectorConstruction
=
new
B1::DetectorConstruction
();
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// (I think, properly, we should delete this in the destructor.)
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fPhysicalVolume
=
fDetectorConstruction
->
Construct
();
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// (I think the deletion of constructed volumes is handled by the volume stores.)
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// Give this an overall transform to avoid clash with other vis action(s)
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fTransform
= G4Translate3D(-20*cm,20*cm,0);
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fExtent
=
fPhysicalVolume
->GetLogicalVolume()->GetSolid()->GetExtent().Transform(
fTransform
);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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DrawGeometryVisAction::~DrawGeometryVisAction
() {
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delete
fDetectorConstruction
;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void
DrawGeometryVisAction::Draw
() {
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G4VVisManager
* pVisManager = G4VVisManager::GetConcreteInstance();
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if
(pVisManager) {
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pVisManager->DrawGeometry(
fPhysicalVolume
,
fTransform
);
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
DrawGeometryVisAction.hh
Definition of the DrawGeometryVisAction class.
B1::DetectorConstruction
Detector construction class to define materials and geometry.
Definition
Doxymodules_basic.h:20
B1::DetectorConstruction::Construct
G4VPhysicalVolume * Construct() override
Definition
DetectorConstruction.cc:48
DrawGeometryVisAction::Draw
void Draw() override
Definition
DrawGeometryVisAction.cc:61
DrawGeometryVisAction::fPhysicalVolume
G4VPhysicalVolume * fPhysicalVolume
Definition
DrawGeometryVisAction.hh:51
DrawGeometryVisAction::~DrawGeometryVisAction
~DrawGeometryVisAction()
Definition
DrawGeometryVisAction.cc:55
DrawGeometryVisAction::fTransform
G4Transform3D fTransform
Definition
DrawGeometryVisAction.hh:52
DrawGeometryVisAction::fDetectorConstruction
B1::DetectorConstruction * fDetectorConstruction
Definition
DrawGeometryVisAction.hh:50
DrawGeometryVisAction::DrawGeometryVisAction
DrawGeometryVisAction()
Definition
DrawGeometryVisAction.cc:42
DrawGeometryVisAction::fExtent
G4VisExtent fExtent
Definition
DrawGeometryVisAction.hh:53
G4VVisManager
Generated on Tue Jan 30 2024 12:18:45 for Geant4 examples by
1.9.8
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