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DrawGeometryVisAction.cc
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26/// \file visualization/standalone/src/DrawGeometryVisAction.cc
27/// \brief Implementation of the DrawGeometryVisAction class
28//
29//
30
32
33#include "G4VVisManager.hh"
34#include "DetectorConstruction.hh"
35#include "G4VPhysicalVolume.hh"
36#include "G4LogicalVolume.hh"
37#include "G4VSolid.hh"
38#include "G4SystemOfUnits.hh"
39
40//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
41
43 // Get a physical volume from your detector construction
45 // (I think, properly, we should delete this in the destructor.)
47 // (I think the deletion of constructed volumes is handled by the volume stores.)
48 // Give this an overall transform to avoid clash with other vis action(s)
49 fTransform = G4Translate3D(-20*cm,20*cm,0);
50 fExtent = fPhysicalVolume->GetLogicalVolume()->GetSolid()->GetExtent().Transform(fTransform);
51}
52
53//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
54
58
59//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
60
62 G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance();
63 if (pVisManager) {
64 pVisManager->DrawGeometry(fPhysicalVolume,fTransform);
65 }
66}
67
68//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Definition of the DrawGeometryVisAction class.
Detector construction class to define materials and geometry.
G4VPhysicalVolume * Construct() override
G4VPhysicalVolume * fPhysicalVolume
B1::DetectorConstruction * fDetectorConstruction

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