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ExGflash1.cc File Reference

Main program of the parameterisations/gflash/gflash1 example. More...

#include "G4RunManagerFactory.hh"
#include "G4Timer.hh"
#include "G4Types.hh"
#include "G4UImanager.hh"
#include "G4ios.hh"
#include "ExGflash1DetectorConstruction.hh"
#include "ExGflashActionInitialization.hh"
#include "FTFP_BERT.hh"
#include "G4FastSimulationPhysics.hh"
#include "G4UIExecutive.hh"
#include "G4VisExecutive.hh"

Go to the source code of this file.

Functions

int main (int argc, char **argv)
 

Detailed Description

Main program of the parameterisations/gflash/gflash1 example.

Definition in file ExGflash1.cc.

Function Documentation

◆ main()

int main ( int  argc,
char **  argv 
)

Definition at line 50 of file ExGflash1.cc.

51{
52 // Instantiate G4UIExecutive if interactive mode
53 G4UIExecutive* ui = nullptr;
54 if (argc == 1) {
55 ui = new G4UIExecutive(argc, argv);
56 }
57
58 // timer to see GFlash performance
59 G4Timer timer;
60 timer.Start();
61
62 G4cout << "+-------------------------------------------------------+" << G4endl;
63 G4cout << "| |" << G4endl;
64 G4cout << "| This is an example of Shower |" << G4endl;
65 G4cout << "| Parameterization with GFLASH |" << G4endl;
66 G4cout << "+-------------------------------------------------------+" << G4endl;
67
68 auto* runManager = G4RunManagerFactory::CreateRunManager();
69 runManager->SetNumberOfThreads(1);
70
71 // UserInitialization classes (mandatory)
72 G4cout << "# GFlash Example: Detector Construction" << G4endl;
73 runManager->SetUserInitialization(new ExGflash1DetectorConstruction);
74
75 // G4cout<<"# GFlash Example: Physics "<<G4endl;
76 // -- Select a physics list:
77 G4VModularPhysicsList* physicsList = new FTFP_BERT();
78 // -- Create a fast simulation physics constructor, used to augment
79 // -- the above physics list to allow for fast simulation:
80 auto fastSimulationPhysics = new G4FastSimulationPhysics();
81 // -- We now configure the fastSimulationPhysics object.
82 // -- The gflash model (GFlashShowerModel, see ExGflashDetectorConstruction.cc)
83 // -- is applicable to e+ and e- : we augment the physics list for these
84 // -- particles (by adding a G4FastSimulationManagerProcess with below's
85 // -- calls), this will make the fast simulation to be activated:
86 fastSimulationPhysics->ActivateFastSimulation("e-");
87 fastSimulationPhysics->ActivateFastSimulation("e+");
88 // -- Register this fastSimulationPhysics to the physicsList,
89 // -- when the physics list will be called by the run manager
90 // -- (will happen at initialization of the run manager)
91 // -- for physics process construction, the fast simulation
92 // -- configuration will be applied as well.
93 physicsList->RegisterPhysics(fastSimulationPhysics);
94 runManager->SetUserInitialization(physicsList);
95
96 // Action initialization:
97 runManager->SetUserInitialization(new ExGflashActionInitialization);
98
99 G4VisManager* visManager = new G4VisExecutive;
100 visManager->Initialize();
101
102 G4UImanager* UImanager = G4UImanager::GetUIpointer();
103 UImanager->ApplyCommand("/run/verbose 0");
104 runManager->Initialize();
105 UImanager->ApplyCommand("/Step/Verbose 0");
106
107 if (ui) // Define UI terminal for interactive mode
108 {
109 UImanager->ApplyCommand("/control/execute vis.mac");
110 ui->SessionStart();
111 delete ui;
112 }
113 else // Batch mode
114 {
115 G4String s = *(argv + 1);
116 UImanager->ApplyCommand("/control/execute " + s);
117 }
118
119 delete visManager;
120 delete runManager;
121
122 timer.Stop();
123 G4cout << G4endl;
124 G4cout << "******************************************";
125 G4cout << G4endl;
126 G4cout << "Total Real Elapsed Time is: " << timer.GetRealElapsed();
127 G4cout << G4endl;
128 G4cout << "Total System Elapsed Time: " << timer.GetSystemElapsed();
129 G4cout << G4endl;
130 G4cout << "Total GetUserElapsed Time: " << timer.GetUserElapsed();
131 G4cout << G4endl;
132 G4cout << "******************************************";
133 G4cout << G4endl;
134
135 return 0;
136}

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