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ExGflash2.cc File Reference

Main program of the parameterisations/gflash/gflash2 example. More...

#include "G4RunManagerFactory.hh"
#include "G4Timer.hh"
#include "G4Types.hh"
#include "G4UImanager.hh"
#include "G4ios.hh"
#include "ExGflash2DetectorConstruction.hh"
#include "ExGflash2ParallelWorld.hh"
#include "ExGflashActionInitialization.hh"
#include "FTFP_BERT.hh"
#include "G4FastSimulationPhysics.hh"
#include "G4UIExecutive.hh"
#include "G4VisExecutive.hh"

Go to the source code of this file.

Functions

int main (int argc, char **argv)
 

Detailed Description

Main program of the parameterisations/gflash/gflash2 example.

Definition in file ExGflash2.cc.

Function Documentation

◆ main()

int main ( int  argc,
char **  argv 
)

Definition at line 51 of file ExGflash2.cc.

52{
53 // Instantiate G4UIExecutive if interactive mode
54 G4UIExecutive* ui = nullptr;
55 if (argc == 1) {
56 ui = new G4UIExecutive(argc, argv);
57 }
58
59 // timer to see GFlash performance
60 G4Timer timer;
61 timer.Start();
62
63 G4cout << "+-------------------------------------------------------+" << G4endl;
64 G4cout << "| |" << G4endl;
65 G4cout << "| This is an example of Shower |" << G4endl;
66 G4cout << "| Parameterization with GFLASH |" << G4endl;
67 G4cout << "+-------------------------------------------------------+" << G4endl;
68
69 auto* runManager = G4RunManagerFactory::CreateRunManager();
70 runManager->SetNumberOfThreads(1);
71
72 // UserInitialization classes (mandatory)
73 G4cout << "# GFlash Example: Detector Construction" << G4endl;
74 auto detector = new ExGflash2DetectorConstruction();
75 detector->RegisterParallelWorld(new ExGflash2ParallelWorld("parallelWorld"));
76 runManager->SetUserInitialization(detector);
77
78 // G4cout<<"# GFlash Example: Physics "<<G4endl;
79 // -- Select a physics list:
80 G4VModularPhysicsList* physicsList = new FTFP_BERT();
81 // -- Create a fast simulation physics constructor, used to augment
82 // -- the above physics list to allow for fast simulation:
83 auto fastSimulationPhysics = new G4FastSimulationPhysics();
84 // -- We now configure the fastSimulationPhysics object.
85 // -- The gflash model (GFlashShowerModel, see ExGflashDetectorConstruction.cc)
86 // -- is applicable to e+ and e- : we augment the physics list for these
87 // -- particles (by adding a G4FastSimulationManagerProcess with below's
88 // -- calls), this will make the fast simulation to be activated:
89 fastSimulationPhysics->ActivateFastSimulation("e-", "parallelWorld");
90 fastSimulationPhysics->ActivateFastSimulation("e+", "parallelWorld");
91 // -- Register this fastSimulationPhysics to the physicsList,
92 // -- when the physics list will be called by the run manager
93 // -- (will happen at initialization of the run manager)
94 // -- for physics process construction, the fast simulation
95 // -- configuration will be applied as well.
96 physicsList->RegisterPhysics(fastSimulationPhysics);
97 runManager->SetUserInitialization(physicsList);
98
99 // Action initialization:
100 runManager->SetUserInitialization(new ExGflashActionInitialization);
101
102 G4VisManager* visManager = new G4VisExecutive;
103 visManager->Initialize();
104
105 G4UImanager* UImanager = G4UImanager::GetUIpointer();
106 UImanager->ApplyCommand("/run/verbose 0");
107 runManager->Initialize();
108 UImanager->ApplyCommand("/Step/Verbose 0");
109
110 if (ui) // Define UI terminal for interactive mode
111 {
112 UImanager->ApplyCommand("/control/execute vis.mac");
113 ui->SessionStart();
114 delete ui;
115 }
116 else // Batch mode
117 {
118 G4String s = *(argv + 1);
119 UImanager->ApplyCommand("/control/execute " + s);
120 }
121
122 delete visManager;
123 delete runManager;
124
125 timer.Stop();
126 G4cout << G4endl;
127 G4cout << "******************************************";
128 G4cout << G4endl;
129 G4cout << "Total Real Elapsed Time is: " << timer.GetRealElapsed();
130 G4cout << G4endl;
131 G4cout << "Total System Elapsed Time: " << timer.GetSystemElapsed();
132 G4cout << G4endl;
133 G4cout << "Total GetUserElapsed Time: " << timer.GetUserElapsed();
134 G4cout << G4endl;
135 G4cout << "******************************************";
136 G4cout << G4endl;
137
138 return 0;
139}

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