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ExGflash3.cc File Reference

Main program of the parameterisations/gflash/gflash3 example. More...

#include "G4RunManagerFactory.hh"
#include "G4Timer.hh"
#include "G4Types.hh"
#include "G4UImanager.hh"
#include "G4ios.hh"
#include "ExGflash3DetectorConstruction.hh"
#include "ExGflash3ParallelWorld.hh"
#include "ExGflashActionInitialization.hh"
#include "FTFP_BERT.hh"
#include "G4FastSimulationPhysics.hh"
#include "G4ParallelWorldPhysics.hh"
#include "G4UIExecutive.hh"
#include "G4VisExecutive.hh"

Go to the source code of this file.

Functions

int main (int argc, char **argv)
 

Detailed Description

Main program of the parameterisations/gflash/gflash3 example.

Definition in file ExGflash3.cc.

Function Documentation

◆ main()

int main ( int  argc,
char **  argv 
)

Definition at line 52 of file ExGflash3.cc.

53{
54 // Instantiate G4UIExecutive if interactive mode
55 G4UIExecutive* ui = nullptr;
56 if (argc == 1) {
57 ui = new G4UIExecutive(argc, argv);
58 }
59
60 // timer to see GFlash performance
61 G4Timer timer;
62 timer.Start();
63
64 G4cout << "+-------------------------------------------------------+" << G4endl;
65 G4cout << "| |" << G4endl;
66 G4cout << "| This is an example of Shower |" << G4endl;
67 G4cout << "| Parameterization with GFLASH |" << G4endl;
68 G4cout << "+-------------------------------------------------------+" << G4endl;
69
70 auto* runManager = G4RunManagerFactory::CreateRunManager();
71 runManager->SetNumberOfThreads(1);
72
73 // UserInitialization classes (mandatory)
74 G4cout << "# GFlash Example: Detector Construction" << G4endl;
75 auto detector = new ExGflash3DetectorConstruction();
76 detector->RegisterParallelWorld(new ExGflash3ParallelWorld("parallelWorld"));
77 runManager->SetUserInitialization(detector);
78
79 // G4cout<<"# GFlash Example: Physics "<<G4endl;
80 // -- Select a physics list:
81 G4VModularPhysicsList* physicsList = new FTFP_BERT();
82 // -- Create a fast simulation physics constructor, used to augment
83 // -- the above physics list to allow for fast simulation:
84 auto fastSimulationPhysics = new G4FastSimulationPhysics();
85 // -- We now configure the fastSimulationPhysics object.
86 // -- The gflash model (GFlashShowerModel, see ExGflashDetectorConstruction.cc)
87 // -- is applicable to e+ and e- : we augment the physics list for these
88 // -- particles (by adding a G4FastSimulationManagerProcess with below's
89 // -- calls), this will make the fast simulation to be activated:
90 fastSimulationPhysics->ActivateFastSimulation("e-");
91 fastSimulationPhysics->ActivateFastSimulation("e+");
92 // -- Register this fastSimulationPhysics to the physicsList,
93 // -- when the physics list will be called by the run manager
94 // -- (will happen at initialization of the run manager)
95 // -- for physics process construction, the fast simulation
96 // -- configuration will be applied as well.
97 physicsList->RegisterPhysics(new G4ParallelWorldPhysics("parallelWorld"));
98 physicsList->RegisterPhysics(fastSimulationPhysics);
99 runManager->SetUserInitialization(physicsList);
100
101 // Action initialization:
102 runManager->SetUserInitialization(new ExGflashActionInitialization);
103
104 G4VisManager* visManager = new G4VisExecutive;
105 visManager->Initialize();
106
107 G4UImanager* UImanager = G4UImanager::GetUIpointer();
108 UImanager->ApplyCommand("/run/verbose 0");
109 runManager->Initialize();
110 UImanager->ApplyCommand("/Step/Verbose 0");
111
112 if (ui) // Define UI terminal for interactive mode
113 {
114 UImanager->ApplyCommand("/control/execute vis.mac");
115 ui->SessionStart();
116 delete ui;
117 }
118 else // Batch mode
119 {
120 G4String s = *(argv + 1);
121 UImanager->ApplyCommand("/control/execute " + s);
122 }
123
124 delete visManager;
125 delete runManager;
126
127 timer.Stop();
128 G4cout << G4endl;
129 G4cout << "******************************************";
130 G4cout << G4endl;
131 G4cout << "Total Real Elapsed Time is: " << timer.GetRealElapsed();
132 G4cout << G4endl;
133 G4cout << "Total System Elapsed Time: " << timer.GetSystemElapsed();
134 G4cout << G4endl;
135 G4cout << "Total GetUserElapsed Time: " << timer.GetUserElapsed();
136 G4cout << G4endl;
137 G4cout << "******************************************";
138 G4cout << G4endl;
139
140 return 0;
141}

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