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F04SimpleSolenoid.cc
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27/// \file field/field04/src/F04SimpleSolenoid.cc
28/// \brief Implementation of the F04SimpleSolenoid class
29//
30
31#include "globals.hh"
32
33#include "G4GeometryManager.hh"
34
35#include "F04GlobalField.hh"
36
37#include "F04SimpleSolenoid.hh"
38
39//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
40
41F04SimpleSolenoid::F04SimpleSolenoid(G4double Bz, G4double fz,
43 G4ThreeVector c)
44 : F04ElementField(c,lv),
45 fBfield(Bz),
46 fFringeZ(fz),
47 fFieldLength(2.*((G4Tubs*)fVolume->GetSolid())->GetZHalfLength()+fFringeZ),
48 fFieldRadius(((G4Tubs*)fVolume->GetSolid())->GetOuterRadius())
49{}
50
51//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
52
53void F04SimpleSolenoid::AddFieldValue(const G4double point[4],
54 G4double field[6]) const
55{
56 G4ThreeVector global(point[0],point[1],point[2]);
57 G4ThreeVector local;
58
59 local = fGlobal2local.TransformPoint(global);
60
61 if (IsOutside(local)) return;
62
63 G4ThreeVector B(0.0,0.0,fBfield);
64
65 B = fGlobal2local.Inverse().TransformAxis(B);
66
67 field[0] += B[0];
68 field[1] += B[1];
69 field[2] += B[2];
70}
71
72//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
73
74G4bool F04SimpleSolenoid::IsOutside(G4ThreeVector& local) const
75{
76// EInside inside = tubs->Inside(local);
77// return (inside == kOutside);
78 G4double r = std::sqrt(local.x()*local.x()+local.y()*local.y());
79 return (r > fFieldRadius || std::fabs(local.z()) > fFieldLength/2.0);
80}
81
82//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
83
84G4bool F04SimpleSolenoid::IsWithin(G4ThreeVector& local) const
85{
86// EInside inside = tubs->Inside(local);
87// return (inside == kInside);
88 G4double r = std::sqrt(local.x()*local.x()+local.y()*local.y());
89 return (r < fFieldRadius && std::fabs(local.z()) < fFieldLength/2.0);
90}
Definition of the F04GlobalField class.
Definition of the F04SimpleSolenoid class.
G4AffineTransform fGlobal2local
G4bool IsOutside(G4ThreeVector &local) const
IsOutside() returns true when outside the solenoid.
void AddFieldValue(const G4double point[4], G4double field[6]) const override
AddFieldValue() adds the field for this solenoid into field[].
F04SimpleSolenoid(G4double, G4double, G4LogicalVolume *, G4ThreeVector)
Default constructor.
G4bool IsWithin(G4ThreeVector &local) const
IsWithin() returns true when inside the solenoid.

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