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G04PrimaryGeneratorAction.cc
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25//
26/// \file persistency/gdml/G04/src/G04PrimaryGeneratorAction.cc
27/// \brief Implementation of the G04PrimaryGeneratorAction class
28//
29//
30//
31//
32
34#include "G4Event.hh"
35#include "G4ParticleGun.hh"
36#include "G4ParticleTable.hh"
37#include "G4ParticleDefinition.hh"
38#include "G4SystemOfUnits.hh"
39
40//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
41
44 fParticleGun(0)
45{
46 G4int n_particle = 1;
47 fParticleGun = new G4ParticleGun(n_particle);
48
49 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
50 G4String particleName;
51 fParticleGun->SetParticleDefinition(
52 particleTable->FindParticle(particleName="geantino"));
53 fParticleGun->SetParticleEnergy(1.0*GeV);
54 fParticleGun->SetParticlePosition(G4ThreeVector(-2.0*m, 0.1, 0.1));
55}
56
57//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
58
63
64//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
65
67{
68 G4int i = anEvent->GetEventID() % 3;
69 G4ThreeVector v(1.0,0.0,0.0);
70 switch(i)
71 {
72 case 0:
73 break;
74 case 1:
75 v.setY(0.1);
76 break;
77 case 2:
78 v.setZ(0.1);
79 break;
80 }
81 fParticleGun->SetParticleMomentumDirection(v);
82 fParticleGun->GeneratePrimaryVertex(anEvent);
83}
Definition of the G04PrimaryGeneratorAction class.
virtual void GeneratePrimaries(G4Event *anEvent)

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