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GB03BOptnSplitOrKillOnBoundary.hh
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28/// \file GB03BOptnSplitOrKillOnBoundary.hh
29/// \brief Definition of the GB03BOptnSplitOrKillOnBoundary class
30
31#ifndef GB03BOptnSplitOrKillOnBoundary_hh
32#define GB03BOptnSplitOrKillOnBoundary_hh 1
33
34#include "G4VBiasingOperation.hh"
35#include "G4ParticleChange.hh"
36#include "G4ParticleChangeForNothing.hh"
37class G4LogicalVolume;
38
40public:
41 // -- Constructor :
43 // -- destructor:
45
46public:
47 // ----------------------------------------------
48 // -- Methods from G4VBiasingOperation interface:
49 // ----------------------------------------------
50 // -- Unused:
51 virtual const G4VBiasingInteractionLaw*
53 G4ForceCondition& ) {return 0;}
54 virtual G4VParticleChange*
56 const G4Track*,
57 const G4Step*,
58 G4bool& ) {return 0;}
59
60 // -- Used methods ("non-physics biasing methods"):
61 // ------------------------------------------------
62 // -- Method to return the distance or the condition under which
63 // -- requesting the biasing. The "condition" flag will be indeed
64 // -- used to apply the operation on the geometry boundary.
65 virtual G4double
67 G4double,
68 G4ForceCondition* condition );
69 // -- Method the generate the final state, ie, either the final states
70 // -- corresponding to the splitting or killing cases:
71 virtual G4VParticleChange*
73 const G4Step* );
74
75 // -- Specific to this example:
76 // ----------------------------
77 // -- Set the integer splitting factor (should be >= 2):
78 // -- This determines also the killing probability : 1/splittingFactor
79 void SetSplittingFactor( G4int splittingFactor )
80 { fSplittingFactor = splittingFactor; }
81 // -- An "invention" (?) of this example: defines a probability
82 // -- to apply the splitting(killing) techniques:
83 // -- - If proba == 1, the technique is applied normally
84 // -- - if proba < 1 (say 70%) then the splitting(killing) is
85 // -- applied in only 70% of the cases.
86 // -- This "trick" is useful when the desired splitting factor
87 // -- would rather be a non-integer value, ie in case where:
88 // -- splittingFactor = k is (a bit) too small
89 // -- splittingFactor = k+1 is (a bit) too large
90 // -- then the proba can allow to tune an in between application
91 // -- of the technique.
92 // -- Specially useful when wanting to split between "1 and 2".
93 void SetApplyProbability( G4double proba )
94 { fApplyProbability = proba; }
95
96 G4int GetSplittingFactor() const { return fSplittingFactor; }
97 G4double GetApplyProbability() const { return fApplyProbability; }
98
99private:
104};
105
106#endif
G4ParticleChangeForNothing fParticleChangeForNothing
virtual G4VParticleChange * GenerateBiasingFinalState(const G4Track *, const G4Step *)
virtual G4double DistanceToApplyOperation(const G4Track *, G4double, G4ForceCondition *condition)
virtual G4VParticleChange * ApplyFinalStateBiasing(const G4BiasingProcessInterface *, const G4Track *, const G4Step *, G4bool &)
virtual const G4VBiasingInteractionLaw * ProvideOccurenceBiasingInteractionLaw(const G4BiasingProcessInterface *, G4ForceCondition &)

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