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GB05BOptnSplitAndKillByCrossSection.hh
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28/// \file GB05BOptnSplitAndKillByCrossSection.hh
29/// \brief Definition of the GB05BOptnSplitAndKillByCrossSection class
30
31#ifndef GB05BOptnSplitAndKillByCrossSection_hh
32#define GB05BOptnSplitAndKillByCrossSection_hh 1
33
34#include "G4VBiasingOperation.hh"
35#include "G4ParticleChange.hh"
36
37
39public:
40 // -- Constructor :
42 // -- destructor:
44
45public:
46 // ----------------------------------------------
47 // -- Methods from G4VBiasingOperation interface:
48 // ----------------------------------------------
49 // -- Unused:
50 virtual const G4VBiasingInteractionLaw*
52 G4ForceCondition& ) final
53 {return 0;}
54 virtual G4VParticleChange*
56 const G4Track*,
57 const G4Step*,
58 G4bool& ) final
59 {return 0;}
60
61 // -- Used methods ("non-physics biasing methods"):
62 // ------------------------------------------------
63 // -- Method to return the distance or the condition under which
64 // -- requesting the biasing.
65 // -- Here this distance will be sampled according the exponential
66 // -- interaction law, using the interaction length passed to the
67 // -- method SetInteractionLength(G4double) below.
68 virtual G4double
70 G4double,
71 G4ForceCondition* condition ) final;
72 // -- Method the generate the final state, which is made of the primary
73 // -- with half of its original weight, and a clone of it.
74 virtual G4VParticleChange*
76 const G4Step* ) final;
77
78 // -- Specific to this example:
79 // ----------------------------
80 void SetInteractionLength(G4double interactionLength )
81 {
82 fInteractionLength = interactionLength;
83 }
84
85
86private:
89
90};
91
92#endif
virtual const G4VBiasingInteractionLaw * ProvideOccurenceBiasingInteractionLaw(const G4BiasingProcessInterface *, G4ForceCondition &) final
virtual G4double DistanceToApplyOperation(const G4Track *, G4double, G4ForceCondition *condition) final
virtual G4VParticleChange * ApplyFinalStateBiasing(const G4BiasingProcessInterface *, const G4Track *, const G4Step *, G4bool &) final
virtual G4VParticleChange * GenerateBiasingFinalState(const G4Track *, const G4Step *) final

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