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GB06BOptrSplitAndKillByImportance.hh
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1//
2// ********************************************************************
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25//
26/// \file GB06/include/GB06BOptrSplitAndKillByImportance.hh
27/// \brief Definition of the GB06BOptrSplitAndKillByImportance class
28//
29//---------------------------------------------------------------
30//
31// GB06BOptrSplitAndKillByImportance
32//
33// Class Description:
34// A G4VBiasingOperator concrete implementation example to
35// illustrate how to bias physics processes cross-section for
36// one particle type.
37// The G4VBiasingOperation G4BOptnChangeImportance is
38// selected by this operator, and is sent to each process
39// calling the operator.
40// A simple constant bias to the cross-section is applied,
41// but more sophisticated changes can be applied.
42//
43//---------------------------------------------------------------
44//
45
46#ifndef GB06BOptrSplitAndKillByImportance_hh
47#define GB06BOptrSplitAndKillByImportance_hh 1
48
49#include "G4VBiasingOperator.hh"
50
51
57#include <map>
58
59
61public:
62 // ------------------------------------------------------------
63 // -- Constructor: takes the name of the particle type to bias:
64 // ------------------------------------------------------------
66 G4String name = "SplitAndKillByImportance");
68
69 // -- method called at beginning of run:
70 virtual void StartRun();
71
72private:
73 // -----------------------------
74 // -- Mandatory from base class:
75 // -----------------------------
76 // -- Not used:
77 virtual G4VBiasingOperation*
79 const G4BiasingProcessInterface*) final
80 { return 0; }
81
82 // -- Not used:
83 virtual G4VBiasingOperation*
85 const G4BiasingProcessInterface*) final
86 { return 0; }
87
88 // -- Used method : it will return the biasing operation that will split particles
89 // -- with a probabilty depending on the total absorption cross-section.
90 virtual G4VBiasingOperation*
92 const G4BiasingProcessInterface*) final;
93
94
95 // ---------------------------------------
96 // -- Method specific to this application:
97 // ---------------------------------------
98public:
99 void SetParallelWorld( G4VPhysicalVolume* parallelWorld )
100 { fParallelWorld = parallelWorld; }
101
102 // -- The importance map, linking a replica number to an volume importance:
103 std::map< G4int, G4int >& GetImportanceMap() { return fImportanceMap; }
104
105
106
107private:
114 std::map< G4int, G4int > fImportanceMap;
115
116};
117
118#endif
const G4ParallelGeometriesLimiterProcess * fBiasingLimiterProcess
virtual G4VBiasingOperation * ProposeFinalStateBiasingOperation(const G4Track *, const G4BiasingProcessInterface *) final
void SetParallelWorld(G4VPhysicalVolume *parallelWorld)
const G4BiasingProcessSharedData * fBiasingSharedData
GB06BOptnSplitAndKillByImportance * fSplitAndKillByImportance
virtual G4VBiasingOperation * ProposeOccurenceBiasingOperation(const G4Track *, const G4BiasingProcessInterface *) final
virtual G4VBiasingOperation * ProposeNonPhysicsBiasingOperation(const G4Track *, const G4BiasingProcessInterface *) final

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