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Par01PrimaryGeneratorAction.cc
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25//
26/// \file Par01/src/Par01PrimaryGeneratorAction.cc
27/// \brief Implementation of the Par01PrimaryGeneratorAction class
28//
29//
30//
31
33
34#include "G4Event.hh"
35#include "G4ParticleGun.hh"
36#include "G4ParticleTable.hh"
37#include "G4ParticleDefinition.hh"
38#include "globals.hh"
39#include "G4SystemOfUnits.hh"
40
41//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
42
44{
45 G4int n_particle = 1;
46 fParticleGun = new G4ParticleGun(n_particle);
47
48 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
49 G4String particleName;
50 G4ParticleDefinition* particle
51 = particleTable->FindParticle(particleName="geantino");
52 fParticleGun->SetParticleDefinition(particle);
53
54 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,1.,0.));
55 fParticleGun->SetParticleEnergy(100.*GeV);
56 fParticleGun->SetParticlePosition(G4ThreeVector(0.*cm,-300.*cm,0.*cm));
57}
58
59//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
60
65
66//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
67
69{
70 fParticleGun->GeneratePrimaryVertex(anEvent);
71}
72
73//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
74
79
Definition of the Par01PrimaryGeneratorAction class.
virtual void GeneratePrimaries(G4Event *anEvent)

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