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Par02PrimaryGeneratorAction.cc
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27/// \file Par02PrimaryGeneratorAction.cc
28/// \brief Implementation of the Par02PrimaryGeneratorAction class
29
31#include "G4Event.hh"
32#include "G4ParticleGun.hh"
33#include "G4ParticleTable.hh"
34#include "G4ParticleDefinition.hh"
36#include "globals.hh"
37#include "G4SystemOfUnits.hh"
38
39//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
40
42 G4int n_particle = 1;
43 fParticleGun = new G4ParticleGun( n_particle );
44
45 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
46 G4String particleName;
47 G4ParticleDefinition* particle =
48 particleTable->FindParticle( particleName = "geantino" );
49 fParticleGun->SetParticleDefinition( particle );
50
51 fParticleGun->SetParticleMomentumDirection( G4ThreeVector( 0.0, 1.0, 0.0 ) );
52 fParticleGun->SetParticleEnergy( 100.0*GeV );
53 fParticleGun->SetParticlePosition( G4ThreeVector( 0.0, 0.0, 0.0 ) );
54}
55
56//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
57
61
62//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
63
65 fParticleGun->GeneratePrimaryVertex( anEvent );
66
67 // Loop over the vertices, and then over primary particles,
68 // and for each primary particle create an info object, in
69 // which to store "Monte Carlo true" information.
70 // This approach could appear unnecessarily heavy in the present case
71 // of a trivial particle gun generator, but it is useful in the more
72 // realistic case of a Monte Carlo event generator like Pythia8.
73 G4int count_particles = 0;
74 for ( G4int ivtx = 0; ivtx < anEvent->GetNumberOfPrimaryVertex(); ivtx++ ) {
75 for ( G4int ipp = 0; ipp < anEvent->GetPrimaryVertex( ivtx )->GetNumberOfParticle();
76 ipp++ ) {
77 G4PrimaryParticle* primary_particle =
78 anEvent->GetPrimaryVertex( ivtx )->GetPrimary( ipp );
79 if ( primary_particle ) {
80 primary_particle->SetUserInformation( new Par02PrimaryParticleInformation(
81 count_particles, primary_particle->GetPDGcode(),
82 primary_particle->GetMomentum() ) );
83 count_particles++;
84 }
85 }
86 }
87}
88
89//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
90
94
95//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
96
Definition of the Par02PrimaryGeneratorAction class.
Definition of the Par02PrimaryParticleInformation class.
virtual void GeneratePrimaries(G4Event *anEvent)

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