48 particleTable->FindParticle( particleName =
"geantino" );
51 fParticleGun->SetParticleMomentumDirection( G4ThreeVector( 0.0, 1.0, 0.0 ) );
53 fParticleGun->SetParticlePosition( G4ThreeVector( 0.0, 0.0, 0.0 ) );
73 G4int count_particles = 0;
74 for ( G4int ivtx = 0; ivtx < anEvent->GetNumberOfPrimaryVertex(); ivtx++ ) {
75 for ( G4int ipp = 0; ipp < anEvent->GetPrimaryVertex( ivtx )->GetNumberOfParticle();
78 anEvent->GetPrimaryVertex( ivtx )->GetPrimary( ipp );
79 if ( primary_particle ) {
81 count_particles, primary_particle->GetPDGcode(),
82 primary_particle->GetMomentum() ) );