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Par03DetectorConstruction.hh
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26#ifndef PAR03DETECTORCONSTRUCTION_H
27#define PAR03DETECTORCONSTRUCTION_H
28
29#include "G4VUserDetectorConstruction.hh"
30#include "G4SystemOfUnits.hh"
31#include "G4Material.hh"
32
34class G4LogicalVolume;
35
36/**
37 * @brief Detector construction.
38 *
39 * Creates a cylindrical detector, with cylinder axis along Z-axis. It is placed
40 * in the world volume so that its bases are located at z=0 and z=Length.
41 * Dimensions of the detector (Radius and Length) and material can be set using
42 * the UI commands.
43 * Readout geometry of the detector is created, and can be set by UI commands.
44 * Cells are created along z-axis, azimuthal angle, and radius (cylindrical
45 * segmentation).
46 * Sensitive detector Par03SensitiveDetector is attached to the
47 * cell volume.
48 * Region for the detector is created as an envelope of the fast simulation.
49 *
50 */
51
53{
54 public:
57
58 virtual G4VPhysicalVolume* Construct() final;
59 virtual void ConstructSDandField() final;
60
61 // Set radius of the cylindrical detector
62 void SetRadius(G4double aRadius);
63 // Get radius of the cylindrical detector
64 inline G4double GetRadius() const { return fDetectorRadius; };
65 // Set length of the cylindrical detector (along z-axis)
66 void SetLength(G4double aLength);
67 // Get length of the cylindrical detector (along z-axis)
68 inline G4double GetLength() const { return fDetectorLength; };
69 // Set material of the detector (from NIST materials)
70 void SetMaterial(const G4String& aMaterial);
71 // Get name of the material of the detector
72 inline G4String GetMaterial() const { return fDetectorMaterial->GetName(); };
73
74 // Set number of readout cells along z-axis
75 inline void SetNbOfLayers(G4int aNumber) { fNbOfLayers = aNumber; };
76 // Get number of readout cells along z-axis
77 inline G4int GetNbOfLayers() const { return fNbOfLayers; };
78 // Set number of readout cells along radius of cylinder
79 inline void SetNbOfRhoCells(G4int aNumber) { fNbOfRhoCells = aNumber; };
80 // Get number of readout cells along radius of cylinder
81 inline G4int GetNbOfRhoCells() const { return fNbOfRhoCells; };
82 // Set number of readout cells in azimuthal angle
83 inline void SetNbOfPhiCells(G4int aNumber) { fNbOfPhiCells = aNumber; };
84 // Get number of readout cells in azimuthal angle
85 inline G4int GetNbOfPhiCells() const { return fNbOfPhiCells; };
86
87 // Print detector information
88 void Print() const;
89
90 private:
91 /// Messenger that allows to modify geometry
93 /// Logical volume of replicated cell
95 /// World size (in each X, Y, Z dimension)
96 G4double fWorldSize = 10 * m;
97 /// Radius of the cylindrical detector
98 G4double fDetectorRadius = 10 * cm;
99 /// Length of the cylindrical detector (along z axis)
100 G4double fDetectorLength = 30 * cm;
101 /// Material of the detector
103 /// Number of layers = slices along z axis
104 G4int fNbOfLayers = 10;
105 /// Number of cells along radius
106 G4int fNbOfRhoCells = 10;
107 /// Number of cells in azimuthal angle
108 G4int fNbOfPhiCells = 10;
109};
110
111#endif /* PAR03DETECTORCONSTRUCTION_H */
G4double fDetectorRadius
Radius of the cylindrical detector.
G4int fNbOfRhoCells
Number of cells along radius.
virtual ~Par03DetectorConstruction()
G4Material * fDetectorMaterial
Material of the detector.
G4int fNbOfPhiCells
Number of cells in azimuthal angle.
virtual G4VPhysicalVolume * Construct() final
Par03DetectorMessenger * fDetectorMessenger
Messenger that allows to modify geometry.
G4int fNbOfLayers
Number of layers = slices along z axis.
G4double fDetectorLength
Length of the cylindrical detector (along z axis)
void SetMaterial(const G4String &aMaterial)
G4double fWorldSize
World size (in each X, Y, Z dimension)
G4LogicalVolume * fLogicCell
Logical volume of replicated cell.

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