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extended
parameterisations
Par03
src
Par03PrimaryGeneratorAction.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#include "
Par03PrimaryGeneratorAction.hh
"
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#include "G4ParticleGun.hh"
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#include "G4ParticleTable.hh"
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#include "G4SystemOfUnits.hh"
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Par03PrimaryGeneratorAction::Par03PrimaryGeneratorAction
()
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:
G4VUserPrimaryGeneratorAction
()
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, fParticleGun(nullptr)
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{
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G4int n_particle = 1;
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fParticleGun
=
new
G4ParticleGun
(n_particle);
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// Default particle properties
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G4ParticleTable
* particleTable = G4ParticleTable::GetParticleTable();
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G4String
particleName;
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G4ParticleDefinition
* particle =
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particleTable->FindParticle(particleName =
"e-"
);
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fParticleGun
->SetParticleDefinition(particle);
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fParticleGun
->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.));
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fParticleGun
->SetParticleEnergy(10. * GeV);
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fParticleGun
->SetParticlePosition(G4ThreeVector(0., 0., -10. * cm));
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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Par03PrimaryGeneratorAction::~Par03PrimaryGeneratorAction
() {
delete
fParticleGun
; }
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void
Par03PrimaryGeneratorAction::GeneratePrimaries
(
G4Event
* aEvent)
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{
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fParticleGun
->GeneratePrimaryVertex(aEvent);
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}
Par03PrimaryGeneratorAction.hh
G4Event
G4ParticleDefinition
G4ParticleGun
G4ParticleTable
G4String
G4VUserPrimaryGeneratorAction
Par03PrimaryGeneratorAction::Par03PrimaryGeneratorAction
Par03PrimaryGeneratorAction()
Definition
Par03PrimaryGeneratorAction.cc:32
Par03PrimaryGeneratorAction::fParticleGun
G4ParticleGun * fParticleGun
Particle gun.
Definition
Par03PrimaryGeneratorAction.hh:52
Par03PrimaryGeneratorAction::~Par03PrimaryGeneratorAction
virtual ~Par03PrimaryGeneratorAction()
Definition
Par03PrimaryGeneratorAction.cc:51
Par03PrimaryGeneratorAction::GeneratePrimaries
virtual void GeneratePrimaries(G4Event *) final
Definition
Par03PrimaryGeneratorAction.cc:55
Generated on Tue Jan 30 2024 12:18:45 for Geant4 examples by
1.9.8
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