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Par04EventInformation.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
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24// ********************************************************************
25//
26#ifndef PAR04EVENTINFORMATION_HH
27#define PAR04EVENTINFORMATION_HH
28
29#include <G4Types.hh> // for G4bool
30#include "G4ThreeVector.hh" // for G4ThreeVector
31#include "G4VUserEventInformation.hh" // for G4VUserEventInformation
32
33/**
34 * @brief Event information
35 *
36 * Additional data associated to the primary particle.
37 * Contains information on the direction of the primary particle used to determine
38 * how energy is scored (mesh around the particle direction).
39 *
40 */
41
43{
44 public:
47
48 /// Set particle direction
49 inline void SetDirection(const G4ThreeVector& aDirection) { fDirection = aDirection; };
50 /// Get particle direction
51 inline G4ThreeVector GetDirection() const { return fDirection; };
52 /// Set particle position
53 inline void SetPosition(const G4ThreeVector& aPosition) { fPosition = aPosition; };
54 /// Get particle position
55 inline G4ThreeVector GetPosition() const { return fPosition; };
56 /// Set flag
57 inline void SetFlag(G4bool aFlag) { fIfSet = aFlag; };
58 /// Get flag
59 inline G4bool GetFlag() const { return fIfSet; };
60 /// Print
61 void Print() const final;
62
63 private:
64 /// Particle direction. By default equal to the default particle gun direction.
65 G4ThreeVector fDirection = { 0, 1, 0 };
66 /// Particle position. By default equal to the default inner radius.
67 G4ThreeVector fPosition = { 0, 800, 0 };
68 /// Flag
69 G4bool fIfSet = false;
70};
71
72#endif /* PAR04EVENTINFORMATION_HH */
G4ThreeVector GetDirection() const
Get particle direction.
G4ThreeVector fPosition
Particle position. By default equal to the default inner radius.
G4bool GetFlag() const
Get flag.
void SetFlag(G4bool aFlag)
Set flag.
virtual ~Par04EventInformation()
G4ThreeVector fDirection
Particle direction. By default equal to the default particle gun direction.
void Print() const final
Print.
void SetPosition(const G4ThreeVector &aPosition)
Set particle position.
void SetDirection(const G4ThreeVector &aDirection)
Set particle direction.
G4ThreeVector GetPosition() const
Get particle position.

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