#include "Par04Hit.hh"
#include <CLHEP/Units/SystemOfUnits.h>
#include <CLHEP/Vector/ThreeVector.h>
#include <G4RotationMatrix.hh>
#include <G4String.hh>
#include <G4ThreeVector.hh>
#include <G4Transform3D.hh>
#include <G4VHit.hh>
#include <algorithm>
#include <iostream>
#include <string>
#include "G4AttDef.hh"
#include "G4AttDefStore.hh"
#include "G4AttValue.hh"
#include "G4Colour.hh"
#include "G4SystemOfUnits.hh"
#include "G4Tubs.hh"
#include "G4UnitsTable.hh"
#include "G4VVisManager.hh"
#include "G4VisAttributes.hh"
#include <cmath>
Go to the source code of this file.
Variables | |
G4ThreadLocal G4Allocator< Par04Hit > * | Par04HitAllocator |
G4ThreadLocal G4Allocator<Par04Hit>* Par04HitAllocator |
Definition at line 49 of file Par04Hit.cc.