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Par04PrimaryGeneratorAction.cc
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1//
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25//
27#include <CLHEP/Units/SystemOfUnits.h> // for GeV
28#include <G4String.hh> // for G4String
29#include <G4ThreeVector.hh> // for G4ThreeVector
30#include <G4Types.hh> // for G4int
31#include <G4VUserPrimaryGeneratorAction.hh> // for G4VUserPrimaryGeneratorA...
32#include <string> // for basic_string
33#include "G4Event.hh" // for G4Event
34#include "G4ParticleGun.hh" // for G4ParticleGun
35#include "G4ParticleTable.hh" // for G4ParticleTable
36#include "G4SystemOfUnits.hh" // for GeV
37#include "Par04EventInformation.hh" // for Par04EventInformation
39
40//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
41
44{
45 G4int n_particle = 1;
46 fParticleGun = new G4ParticleGun(n_particle);
47 // Default particle properties
48 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
49 G4String particleName;
50 G4ParticleDefinition* particle = particleTable->FindParticle(particleName = "e-");
51 fParticleGun->SetParticleDefinition(particle);
52 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 1., 0.));
53 fParticleGun->SetParticleEnergy(10. * GeV);
54 fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., 0.));
55}
56
57//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
58
60
61//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
62
64{
65 fParticleGun->GeneratePrimaryVertex(aEvent);
66 aEvent->SetUserInformation(new Par04EventInformation());
67}
virtual void GeneratePrimaries(G4Event *) final
Generate primary particles.
G4ParticleGun * fParticleGun
Particle gun.

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