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Par04SensitiveDetector.hh
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26#ifndef PAR04SENSITIVEDETECTOR_HH
27#define PAR04SENSITIVEDETECTOR_HH
28
29#include <CLHEP/Units/SystemOfUnits.h> // for m, pi
30#include <G4String.hh> // for G4String
31#include <G4Types.hh> // for G4bool, G4int
32#include "G4SystemOfUnits.hh" // for m
33#include "G4ThreeVector.hh" // for G4ThreeVector
34#include "G4VFastSimSensitiveDetector.hh" // for G4VFastSimSensitiveDetector
35#include "G4VSensitiveDetector.hh" // for G4VSensitiveDetector
36#include "Par04Hit.hh" // for Par04Hit (ptr only), Par04...
37#include <unordered_map>
38class G4FastHit;
39class G4FastTrack;
40class G4HCofThisEvent;
41class G4Step;
43
44/**
45 * @brief Sensitive detector.
46 *
47 * Describes how to store the energy deposited within the detector.
48 * It derives from two classes: G4VSensitiveDetector and
49 * G4VFastSimSensitiveDetector. Addition of G4VFastSimSensitiveDetector is
50 * necessary in order to handle the energy deposits from the fast simulation.
51 *
52 * Two ProcessHits() methods are introduced to handle energy deposited from full
53 * (detailed) simulation, and from fast simulation. The common part is handled
54 * by RetrieveAdnSetupHit() method.
55 *
56 */
57
61{
62 public:
64 Par04SensitiveDetector(G4String aName, G4ThreeVector aNbOfCells, G4ThreeVector aNSizeOfCells);
66 /// Create hit collection
67 virtual void Initialize(G4HCofThisEvent* HCE) final;
68 /// Process energy deposit from the full simulation.
69 virtual G4bool ProcessHits(G4Step* aStep, G4TouchableHistory* aROhist) final;
70 /// Process energy deposit from the fast simulation.
71 virtual G4bool ProcessHits(const G4FastHit* aHit, const G4FastTrack* aTrack,
72 G4TouchableHistory* aROhist) final;
73 /// Process energy deposit - common part for full and fast simulation
74 /// It is invoked from ProcessHits() methods, and sets basic hit properties
75 /// (position, etc.), common for hit from fast and full simulation.
76 Par04Hit* RetrieveAndSetupHit(G4ThreeVector aPosition);
77 /// Rewrite hits map to a vector
78 virtual void EndOfEvent(G4HCofThisEvent* aHC) final;
79
80 private:
81 /// Collection of hits
83 /// Map of hits to be used in runtime
84 std::unordered_map<G4int, std::unique_ptr<Par04Hit>> fHitsMap;
85 /// ID of collection of hits
86 G4int fHitCollectionID = -1;
87 /// Number of mesh readout cells in cylindrical coordinates
88 G4ThreeVector fMeshNbOfCells = { 10, 10, 10 };
89 /// Size of mesh readout cells in cylindrical coordinates.
90 G4ThreeVector fMeshSizeOfCells = { 1 * m, 2 * CLHEP::pi / 10., 1 * m };
91 /// Retrieved once per event: position of entering particle
92 G4ThreeVector fEntrancePosition = { -1, -1, -1 };
93 /// Retrieved once per event: direction of entering particle
94 G4ThreeVector fEntranceDirection = { -1, -1, -1 };
95};
96
97#endif /* PAR04SENSITIVEDETECTOR_HH */
G4THitsCollection< Par04Hit > Par04HitsCollection
Definition Par04Hit.hh:145
Hit class to store energy deposited in the sensitive detector.
G4ThreeVector fMeshSizeOfCells
Size of mesh readout cells in cylindrical coordinates.
G4ThreeVector fEntrancePosition
Retrieved once per event: position of entering particle.
std::unordered_map< G4int, std::unique_ptr< Par04Hit > > fHitsMap
Map of hits to be used in runtime.
G4ThreeVector fMeshNbOfCells
Number of mesh readout cells in cylindrical coordinates.
Par04Hit * RetrieveAndSetupHit(G4ThreeVector aPosition)
Process energy deposit - common part for full and fast simulation It is invoked from ProcessHits() me...
virtual G4bool ProcessHits(G4Step *aStep, G4TouchableHistory *aROhist) final
Process energy deposit from the full simulation.
virtual ~Par04SensitiveDetector()
G4int fHitCollectionID
ID of collection of hits.
virtual void EndOfEvent(G4HCofThisEvent *aHC) final
Rewrite hits map to a vector.
G4ThreeVector fEntranceDirection
Retrieved once per event: direction of entering particle.
Par04HitsCollection * fHitsCollection
Collection of hits.
void Initialize()
Definition errProp.cc:100

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