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PerspectiveVisAction.hh
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25//
26/// \file visualization/perspective/include/PerspectiveVisAction.hh
27/// \brief Definition of the PerspectiveVisAction class
28//
29//
30
31#ifndef PERSPECTIVEVISACTION_HH
32#define PERSPECTIVEVISACTION_HH
33
34#include "G4String.hh"
35#include "G4Transform3D.hh"
36#include "G4VUserVisAction.hh"
37
38#include <map>
39#include <vector>
40
41class G4VVisManager;
42class G4VSolid;
43class G4VisAttributes;
44
46{
47 public:
49 void SetOptionString(const G4String& optionString) { fOptionString = optionString; }
50 void SetScene(const G4String& scene) { fScene = scene; }
51 virtual void Draw();
52
53 private:
54 void ExtendedDraw(const G4VSolid&, const G4VisAttributes&,
55 const G4Transform3D& objectTransformation = G4Transform3D());
56 void RoomAndChair();
57 void Chair(const G4VisAttributes&, const G4Transform3D&);
61 G4double fRoomX, fRoomY, fRoomZ, // Half lengths.
64 fChairX, // Half width.
65 fChairY, // Half depth.
66 fChairZ, // Half height.
67 fChairSeat, // Half height of top of seat.
68 fChairThickness; // Half thicknes of back, seat, legs.
69};
70
71#endif
void Chair(const G4VisAttributes &, const G4Transform3D &)
void SetScene(const G4String &scene)
void ExtendedDraw(const G4VSolid &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D())
void SetOptionString(const G4String &optionString)

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