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extended
visualization
perspective
include
PerspectiveVisAction.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file visualization/perspective/include/PerspectiveVisAction.hh
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/// \brief Definition of the PerspectiveVisAction class
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//
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//
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#ifndef PERSPECTIVEVISACTION_HH
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#define PERSPECTIVEVISACTION_HH
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#include "G4String.hh"
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#include "G4Transform3D.hh"
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#include "G4VUserVisAction.hh"
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#include <map>
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#include <vector>
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class
G4VVisManager
;
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class
G4VSolid
;
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class
G4VisAttributes
;
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class
PerspectiveVisAction
:
public
G4VUserVisAction
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{
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public
:
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PerspectiveVisAction
();
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void
SetOptionString
(
const
G4String
& optionString) {
fOptionString
= optionString; }
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void
SetScene
(
const
G4String
& scene) {
fScene
= scene; }
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virtual
void
Draw
();
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private
:
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void
ExtendedDraw
(
const
G4VSolid
&,
const
G4VisAttributes
&,
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const
G4Transform3D& objectTransformation = G4Transform3D());
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void
RoomAndChair
();
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void
Chair
(
const
G4VisAttributes
&,
const
G4Transform3D&);
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G4VVisManager
*
fpVisManager
;
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G4String
fOptionString
;
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G4String
fScene
;
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G4double
fRoomX
,
fRoomY
,
fRoomZ
,
// Half lengths.
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fWindowX
,
fWindowY
,
fWindowZ
,
fWindowSillHeight
,
fWindowOffset
,
fDoorFrameX
,
fDoorFrameY
,
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fDoorFrameZ
,
fDoorFrameOffset
,
fDoorX
,
fDoorY
,
fDoorZ
,
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fChairX
,
// Half width.
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fChairY
,
// Half depth.
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fChairZ
,
// Half height.
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fChairSeat
,
// Half height of top of seat.
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fChairThickness
;
// Half thicknes of back, seat, legs.
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};
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#endif
G4String
G4VSolid
G4VUserVisAction
G4VVisManager
G4VisAttributes
PerspectiveVisAction
Definition
Doxymodules_visualization.h:18
PerspectiveVisAction::Chair
void Chair(const G4VisAttributes &, const G4Transform3D &)
Definition
PerspectiveVisAction.cc:144
PerspectiveVisAction::fDoorFrameZ
G4double fDoorFrameZ
Definition
PerspectiveVisAction.hh:63
PerspectiveVisAction::fDoorFrameY
G4double fDoorFrameY
Definition
PerspectiveVisAction.hh:62
PerspectiveVisAction::fWindowOffset
G4double fWindowOffset
Definition
PerspectiveVisAction.hh:62
PerspectiveVisAction::fChairSeat
G4double fChairSeat
Definition
PerspectiveVisAction.hh:67
PerspectiveVisAction::fChairX
G4double fChairX
Definition
PerspectiveVisAction.hh:64
PerspectiveVisAction::fWindowZ
G4double fWindowZ
Definition
PerspectiveVisAction.hh:62
PerspectiveVisAction::fOptionString
G4String fOptionString
Definition
PerspectiveVisAction.hh:59
PerspectiveVisAction::PerspectiveVisAction
PerspectiveVisAction()
Definition
PerspectiveVisAction.cc:45
PerspectiveVisAction::RoomAndChair
void RoomAndChair()
Definition
PerspectiveVisAction.cc:92
PerspectiveVisAction::fDoorFrameOffset
G4double fDoorFrameOffset
Definition
PerspectiveVisAction.hh:63
PerspectiveVisAction::fWindowY
G4double fWindowY
Definition
PerspectiveVisAction.hh:62
PerspectiveVisAction::fDoorFrameX
G4double fDoorFrameX
Definition
PerspectiveVisAction.hh:62
PerspectiveVisAction::SetScene
void SetScene(const G4String &scene)
Definition
PerspectiveVisAction.hh:50
PerspectiveVisAction::ExtendedDraw
void ExtendedDraw(const G4VSolid &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D())
Definition
PerspectiveVisAction.cc:172
PerspectiveVisAction::fpVisManager
G4VVisManager * fpVisManager
Definition
PerspectiveVisAction.hh:58
PerspectiveVisAction::fChairZ
G4double fChairZ
Definition
PerspectiveVisAction.hh:66
PerspectiveVisAction::fChairThickness
G4double fChairThickness
Definition
PerspectiveVisAction.hh:68
PerspectiveVisAction::fDoorZ
G4double fDoorZ
Definition
PerspectiveVisAction.hh:63
PerspectiveVisAction::fDoorX
G4double fDoorX
Definition
PerspectiveVisAction.hh:63
PerspectiveVisAction::fRoomY
G4double fRoomY
Definition
PerspectiveVisAction.hh:61
PerspectiveVisAction::SetOptionString
void SetOptionString(const G4String &optionString)
Definition
PerspectiveVisAction.hh:49
PerspectiveVisAction::fRoomX
G4double fRoomX
Definition
PerspectiveVisAction.hh:61
PerspectiveVisAction::Draw
virtual void Draw()
Definition
PerspectiveVisAction.cc:76
PerspectiveVisAction::fDoorY
G4double fDoorY
Definition
PerspectiveVisAction.hh:63
PerspectiveVisAction::fRoomZ
G4double fRoomZ
Definition
PerspectiveVisAction.hh:61
PerspectiveVisAction::fChairY
G4double fChairY
Definition
PerspectiveVisAction.hh:65
PerspectiveVisAction::fWindowX
G4double fWindowX
Definition
PerspectiveVisAction.hh:62
PerspectiveVisAction::fScene
G4String fScene
Definition
PerspectiveVisAction.hh:60
PerspectiveVisAction::fWindowSillHeight
G4double fWindowSillHeight
Definition
PerspectiveVisAction.hh:62
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