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RE02EventAction.cc
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1//
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25//
26/// \file runAndEvent/RE02/src/RE02EventAction.cc
27/// \brief Implementation of the RE02EventAction class
28//
29//
30//
31
32#include "RE02EventAction.hh"
33
34#include "G4Event.hh"
35#include "G4EventManager.hh"
36#include "G4TrajectoryContainer.hh"
37#include "G4Trajectory.hh"
38
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44//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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54{
55 G4int event_id = evt->GetEventID();
56
57 // periodic printing
58 //
59 if (event_id < 10 ||
60 (event_id < 1000 && event_id%100 == 0) ||
61 (event_id < 10000 && event_id%1000 == 0) ||
62 (event_id < 100000 && event_id%10000 == 0)) {
63 G4cout << ">>> Event " << evt->GetEventID() << G4endl;
64#ifdef print_stored_trajectories
65 // get number of stored trajectories
66 //
67 G4TrajectoryContainer* trajectoryContainer = evt->GetTrajectoryContainer();
68 G4int n_trajectories = 0;
69 if (trajectoryContainer) n_trajectories = trajectoryContainer->entries();
70 G4cout << " " << n_trajectories
71 << " trajectories stored in this event." << G4endl;
72#endif
73 }
74
75}
76
77//
Definition of the RE02EventAction class.
virtual void BeginOfEventAction(const G4Event *)
virtual void EndOfEventAction(const G4Event *)

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