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RE03DetectorConstruction.cc
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25//
26/// \file runAndEvent/RE03/src/RE03DetectorConstruction.cc
27/// \brief Implementation of the RE03DetectorConstruction class
28//
29//
30
32
33#include "G4NistManager.hh"
34#include "G4Material.hh"
35#include "G4Box.hh"
36#include "G4LogicalVolume.hh"
37#include "G4PVPlacement.hh"
38
39#include "G4VisAttributes.hh"
40#include "G4Colour.hh"
41
42#include "G4SDManager.hh"
43#include "G4MultiFunctionalDetector.hh"
44#include "G4VPrimitiveScorer.hh"
45#include "G4PSEnergyDeposit.hh"
46#include "G4PSTrackLength.hh"
47#include "G4PSNofStep.hh"
48#include "G4SDParticleFilter.hh"
49
50#include "G4SystemOfUnits.hh"
51#include "G4ios.hh"
52
53//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
56 fAir(0),fWater(0),fWorldPhys(0),fPhantomPhys(0),
57 fConstructed(false)
58{;}
59
60//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
63
64//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
75
76//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
78{
79 //-------- NIST Materials -----------------------------------------------
80 // Material Information imported from NIST database.
81 G4NistManager* NISTman = G4NistManager::Instance();
82 fWater = NISTman->FindOrBuildMaterial("G4_WATER");
83 fAir = NISTman->FindOrBuildMaterial("G4_AIR");
84}
85
86//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
88{
89 //
90 // World
91 //
92 G4VSolid* worldSolid = new G4Box("World",2.*m,2.*m,2.*m);
93 G4LogicalVolume* worldLogical = new G4LogicalVolume(worldSolid,fAir,"World");
94 fWorldPhys = new G4PVPlacement(0,G4ThreeVector(),worldLogical,"World",
95 0,false,0);
96
97 //
98 // Phantom
99 //
100 G4VSolid* phantomSolid = new G4Box("Calor",1.*m,1.*m,1.*m);
101 G4LogicalVolume* phantomLogical = new G4LogicalVolume(phantomSolid,fWater,"Phantom");
102 fPhantomPhys = new G4PVPlacement(0,G4ThreeVector(),phantomLogical,"Phantom",
103 worldLogical,false,0);
104 //
105 // Visualization attributes
106 //
107 // worldLogical->SetVisAttributes(G4VisAttributes::GetInvisible());
108 G4VisAttributes* simpleBoxVisAtt= new G4VisAttributes(G4Colour(1.0,1.0,1.0));
109 simpleBoxVisAtt->SetVisibility(true);
110 phantomLogical->SetVisAttributes(simpleBoxVisAtt);
111}
112
115
Definition of the RE03DetectorConstruction class.
virtual G4VPhysicalVolume * Construct()

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