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extended
runAndEvent
RE03
src
RE03PrimaryGeneratorAction.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file runAndEvent/RE03/src/RE03PrimaryGeneratorAction.cc
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/// \brief Implementation of the RE03PrimaryGeneratorAction class
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//
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//
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#include "
RE03PrimaryGeneratorAction.hh
"
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#include "G4Event.hh"
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#include "G4ParticleGun.hh"
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#include "G4ParticleTable.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4SystemOfUnits.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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RE03PrimaryGeneratorAction::RE03PrimaryGeneratorAction
()
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:
G4VUserPrimaryGeneratorAction
(),
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fParticleGun(0)
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{
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G4int n_particle = 1;
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fParticleGun
=
new
G4ParticleGun
(n_particle);
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// default particle kinematic
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G4ParticleTable
* particleTable = G4ParticleTable::GetParticleTable();
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G4String
particleName;
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G4ParticleDefinition
* particle
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= particleTable->FindParticle(particleName=
"e-"
);
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fParticleGun
->SetParticleDefinition(particle);
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fParticleGun
->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
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fParticleGun
->SetParticlePosition(G4ThreeVector(0.,0.,-1.01*m));
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fParticleGun
->SetParticleEnergy(1.*GeV);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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RE03PrimaryGeneratorAction::~RE03PrimaryGeneratorAction
()
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{
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delete
fParticleGun
;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void
RE03PrimaryGeneratorAction::GeneratePrimaries
(
G4Event
* anEvent)
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{
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fParticleGun
->GeneratePrimaryVertex(anEvent);
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}
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RE03PrimaryGeneratorAction.hh
Definition of the RE03PrimaryGeneratorAction class.
G4Event
G4ParticleDefinition
G4ParticleGun
G4ParticleTable
G4String
G4VUserPrimaryGeneratorAction
RE03PrimaryGeneratorAction::RE03PrimaryGeneratorAction
RE03PrimaryGeneratorAction()
Definition
RE03PrimaryGeneratorAction.cc:40
RE03PrimaryGeneratorAction::GeneratePrimaries
virtual void GeneratePrimaries(G4Event *)
Definition
RE03PrimaryGeneratorAction.cc:65
RE03PrimaryGeneratorAction::~RE03PrimaryGeneratorAction
virtual ~RE03PrimaryGeneratorAction()
Definition
RE03PrimaryGeneratorAction.cc:59
RE03PrimaryGeneratorAction::fParticleGun
G4ParticleGun * fParticleGun
Definition
RE03PrimaryGeneratorAction.hh:50
Generated on Tue Jan 30 2024 12:18:45 for Geant4 examples by
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