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extended
runAndEvent
RE04
src
RE04DetectorContruction.cc
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file runAndEvent/RE04/src/RE04DetectorContruction.cc
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/// \brief Implementation of the RE04DetectorContruction class
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//
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//
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#include "
RE04DetectorConstruction.hh
"
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#include "G4NistManager.hh"
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#include "G4Material.hh"
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#include "G4Box.hh"
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#include "G4LogicalVolume.hh"
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#include "G4PVPlacement.hh"
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#include "G4UniformMagField.hh"
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#include "G4TransportationManager.hh"
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#include "G4FieldManager.hh"
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#include "G4VisAttributes.hh"
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#include "G4Colour.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4ios.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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RE04DetectorConstruction::RE04DetectorConstruction
()
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:
G4VUserDetectorConstruction
(),
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fAir(0), fWater(0), fPb(0), fWorldPhys(0), fConstructed(false)
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{;}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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RE04DetectorConstruction::~RE04DetectorConstruction
()
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{;}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4VPhysicalVolume
*
RE04DetectorConstruction::Construct
()
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{
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if
(!
fConstructed
)
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{
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fConstructed
=
true
;
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DefineMaterials
();
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SetupGeometry
();
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}
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return
fWorldPhys
;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void
RE04DetectorConstruction::DefineMaterials
()
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{
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//=====================
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// Material Definitions
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//=====================
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//
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//-------- NIST Materials ----------------------------------------------------
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// Material Information imported from NIST database.
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//
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G4NistManager
* pNISTman = G4NistManager::Instance();
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fAir
= pNISTman->FindOrBuildMaterial(
"G4_AIR"
);
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fWater
= pNISTman->FindOrBuildMaterial(
"G4_WATER"
);
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fPb
= pNISTman->FindOrBuildMaterial(
"G4_Pb"
);
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//
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// Print all the materials defined.
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G4cout << G4endl <<
"The materials defined are : "
<< G4endl << G4endl;
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G4cout << *(G4Material::GetMaterialTable()) << G4endl;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void
RE04DetectorConstruction::SetupGeometry
()
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{
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//
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// World
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//
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G4VSolid
* worldSolid =
new
G4Box
(
"World"
,1.*m,1.*m,1.*m);
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G4LogicalVolume
* worldLogical =
new
G4LogicalVolume
(worldSolid,
fAir
,
"World"
);
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fWorldPhys
=
new
G4PVPlacement
(0,G4ThreeVector(),worldLogical,
"World"
,
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0,
false
,0);
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//
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// Phantom
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//
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G4VSolid
* phantomSolid =
new
G4Box
(
"Phantom"
,50.*cm,50.*cm,50.*cm);
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G4LogicalVolume
* phantomLogical =
new
G4LogicalVolume
(phantomSolid,
fAir
,
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"Phantom"
);
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new
G4PVPlacement
(0,G4ThreeVector(),phantomLogical,
"Phantom"
,
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worldLogical,
false
,0);
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//
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// Visualization attributes
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//
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worldLogical->SetVisAttributes(G4VisAttributes::GetInvisible());
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G4VisAttributes
* simpleBoxVisAtt=
new
G4VisAttributes
(
G4Colour
(1.0,1.0,1.0));
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simpleBoxVisAtt->SetVisibility(
true
);
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phantomLogical->SetVisAttributes(simpleBoxVisAtt);
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}
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RE04DetectorConstruction.hh
Definition of the RE04DetectorConstruction class.
G4Box
G4Colour
G4LogicalVolume
G4NistManager
G4PVPlacement
G4VPhysicalVolume
G4VSolid
G4VUserDetectorConstruction
G4VisAttributes
RE04DetectorConstruction::fPb
G4Material * fPb
Definition
RE04DetectorConstruction.hh:65
RE04DetectorConstruction::SetupGeometry
void SetupGeometry()
Definition
RE04DetectorContruction.cc:90
RE04DetectorConstruction::fWater
G4Material * fWater
Definition
RE04DetectorConstruction.hh:64
RE04DetectorConstruction::~RE04DetectorConstruction
virtual ~RE04DetectorConstruction()
Definition
RE04DetectorContruction.cc:53
RE04DetectorConstruction::fAir
G4Material * fAir
Definition
RE04DetectorConstruction.hh:63
RE04DetectorConstruction::fConstructed
G4bool fConstructed
Definition
RE04DetectorConstruction.hh:67
RE04DetectorConstruction::Construct
virtual G4VPhysicalVolume * Construct()
Definition
RE04DetectorContruction.cc:57
RE04DetectorConstruction::DefineMaterials
void DefineMaterials()
Definition
RE04DetectorContruction.cc:69
RE04DetectorConstruction::fWorldPhys
G4VPhysicalVolume * fWorldPhys
Definition
RE04DetectorConstruction.hh:66
RE04DetectorConstruction::RE04DetectorConstruction
RE04DetectorConstruction()
Definition
RE04DetectorContruction.cc:47
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