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RE05MuonHit.cc
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25//
26//
27/// \file RE05/src/RE05MuonHit.cc
28/// \brief Implementation of the RE05MuonHit class
29//
30
31#include "RE05MuonHit.hh"
32#include "G4VVisManager.hh"
33#include "G4Circle.hh"
34#include "G4Colour.hh"
35#include "G4VisAttributes.hh"
36#include "G4UnitsTable.hh"
37#include "G4AttValue.hh"
38#include "G4AttDef.hh"
39#include "G4AttCheck.hh"
40
42
43//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
44
46: G4VHit(),fEdep(0.),fPos()
47{}
48
49//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
50
53
54//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
55
57 : G4VHit()
58{
59 fEdep = right.fEdep;
60 fPos = right.fPos;
61}
62
63//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
64
66{
68 fPos = right.fPos;
69 return *this;
70}
71
72//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
73
75{
76 return (this==&right) ? true : false;
77}
78
79std::map<G4String,G4AttDef> RE05MuonHit::fAttDefs;
80
81//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
82
84{
85 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
86 if(pVVisManager)
87 {
88 G4Circle circle(fPos);
89 circle.SetScreenSize(0.04);
90 circle.SetFillStyle(G4Circle::filled);
91 G4Colour colour(1.,0.,0.);
92 G4VisAttributes attribs(colour);
93 circle.SetVisAttributes(attribs);
94 pVVisManager->Draw(circle);
95 }
96}
97
98//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
99
100const std::map<G4String,G4AttDef>* RE05MuonHit::GetAttDefs() const
101{
102 // G4AttDefs have to have long life. Use static member...
103 if (fAttDefs.empty()) {
104 fAttDefs["HitType"] =
105 G4AttDef("HitType","Type of hit","Physics","","G4String");
106 }
107 return &fAttDefs;
108}
109
110//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
111
112std::vector<G4AttValue>* RE05MuonHit::CreateAttValues() const
113{
114 // Create expendable G4AttsValues for picking...
115 std::vector<G4AttValue>* attValues = new std::vector<G4AttValue>;
116 attValues->push_back
117 (G4AttValue("HitType","RE05MuonHit",""));
118 //G4cout << "Checking...\n" << G4AttCheck(attValues, GetAttDefs());
119 return attValues;
120}
121
122//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
123
126
127//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4ThreadLocal G4Allocator< RE05MuonHit > * RE05MuonHitAllocator
Definition of the RE05MuonHit class.
virtual void Print()
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const
G4bool operator==(const RE05MuonHit &right) const
virtual std::vector< G4AttValue > * CreateAttValues() const
virtual ~RE05MuonHit()
G4double fEdep
static std::map< G4String, G4AttDef > fAttDefs
virtual void Draw()
const RE05MuonHit & operator=(const RE05MuonHit &right)
G4ThreeVector fPos

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