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RE06PrimaryGeneratorAction.cc
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25//
26/// \file RE06/src/RE06PrimaryGeneratorAction.cc
27/// \brief Implementation of the RE06PrimaryGeneratorAction class
28//
29//
30
32
33#include "G4Event.hh"
34#include "G4ParticleGun.hh"
35#include "G4ParticleTable.hh"
36#include "G4ParticleDefinition.hh"
37#include "G4SystemOfUnits.hh"
38
39//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
40
43 fParticleGun(0),
44 fSerial(false)
45{
46 G4int n_particle = 1;
47 fParticleGun = new G4ParticleGun(n_particle);
48
49 // default particle kinematic
50 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
51 G4String particleName;
52 G4ParticleDefinition* particle
53 = particleTable->FindParticle(particleName="mu-");
54 fParticleGun->SetParticleDefinition(particle);
55 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
56 fParticleGun->SetParticleEnergy(100.*GeV);
57}
58
59//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
60
65
66//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
67
69{
70 if(fSerial)
71 {
72 fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,-3.5*m));
73 fParticleGun->GeneratePrimaryVertex(anEvent);
74 }
75 else
76 {
77 for(G4int i=0;i<3;i++)
78 {
80 ->SetParticlePosition(G4ThreeVector(0.,G4double(i-1)*m,-1.5*m));
81 fParticleGun->GeneratePrimaryVertex(anEvent);
82 }
83 }
84}
85
86//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Definition of the RE06PrimaryGeneratorAction class.
virtual void GeneratePrimaries(G4Event *)

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