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UVA_VisAction.cc
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25//
26/// \file visualization/userVisAction/src/UVA_VisAction.cc
27/// \brief Implementation of the UVA_VisAction class
28//
29//
30
31#include "UVA_VisAction.hh"
32
33#include "G4VVisManager.hh"
34#include "G4VisAttributes.hh"
35#include "G4Orb.hh"
36#include "G4Box.hh"
37#include "G4SubtractionSolid.hh"
38#include "G4Text.hh"
39#include "G4SystemOfUnits.hh"
40
41//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
42
44 G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance();
45 if (pVisManager) {
46
47 // A simple logo...
48 G4Orb orb("my_logo_orb", 5*cm);
49 G4Box box("my_cut_box", 5*cm, 5*cm, 5*cm);
50 G4SubtractionSolid logo("my_logo", &orb, &box,
51 G4Translate3D(-3*cm,3*cm,3*cm));
52 G4VisAttributes va1(G4Colour::Red());
53 va1.SetForceSolid(true);
54 pVisManager->Draw(logo,va1,G4Translate3D(-15*cm,-20*cm,25*cm));
55
56 G4Text text("My beautiful logo");
57 G4VisAttributes va2(G4Colour::Magenta());
58 text.SetVisAttributes(va2);
59 text.SetScreenSize(12.);
60 pVisManager->Draw(text,G4Translate3D(-16*cm,-18*cm,25*cm));
61
62 }
63}
64
65//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Definition of the UVA_VisAction class.
virtual void Draw()

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