72 G4ThreeVector dir(1.0,0.0,0.0);
76 G4ThreeVector AxisModeVectors[3] =
77 { G4ThreeVector(1,0,0), G4ThreeVector(0,1,0), G4ThreeVector( 0, 0, 1.0)};
88 G4int i = anEvent->GetEventID() % 3;
89 dir= G4ThreeVector(1.0,0.0,0.0);
104 dir = G4RandomDirection();
108 G4int i = anEvent->GetEventID() % 3;
109 dir = AxisModeVectors[i];