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VG01PrimaryGeneratorAction.cc
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26//
27/// \file VG01PrimaryGeneratorAction.cc
28/// \brief Implementation of the VG01PrimaryGeneratorAction class
29//
30// Authors: J. Apostolakis & S. Wenzel (CERN) 2018-2021
31//
32// Started from FullCMS code by Mihaly Novak (CERN) 2017
33
35#include "G4Event.hh"
36#include "G4ParticleGun.hh"
37#include "G4ParticleTable.hh"
38#include "G4ParticleDefinition.hh"
39#include "G4SystemOfUnits.hh"
40
41#include "G4RandomDirection.hh"
42
43//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
44
47 fParticleGun(0),
48 fMode(mode)
49{
50 G4int n_particle = 1;
51 fParticleGun = new G4ParticleGun(n_particle);
52
53 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
54 G4String particleName;
55 fParticleGun->SetParticleDefinition(
56 particleTable->FindParticle(particleName="geantino"));
57 fParticleGun->SetParticleEnergy(1.0*GeV);
58 fParticleGun->SetParticlePosition(G4ThreeVector(0,0,0) ); // -1.2*m, 0.1, 0.1));
59}
60
61//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
62
67
68//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
69
71{
72 G4ThreeVector dir(1.0,0.0,0.0);
73
74 // G4ThreeVector FixedMode[3] =
75 // { G4ThreeVector(1,0,0), G4ThreeVector(1,0.1,0), G4ThreeVector( 1, 0, 0.1)};
76 G4ThreeVector AxisModeVectors[3] =
77 { G4ThreeVector(1,0,0), G4ThreeVector(0,1,0), G4ThreeVector( 0, 0, 1.0)};
78
79 if( fMode == kFreeMode ){
80 // Do not fix the direction
81 // -- UI commands to particle mode can change it!
82 fParticleGun->GeneratePrimaryVertex(anEvent);
83 return;
84 //----
85 }
86 else if( fMode == kFixedMode )
87 {
88 G4int i = anEvent->GetEventID() % 3;
89 dir= G4ThreeVector(1.0,0.0,0.0);
90 switch(i)
91 {
92 case 0:
93 break;
94 case 1:
95 dir.setY(0.1);
96 break;
97 case 2:
98 dir.setZ(0.1);
99 break;
100 }
101 }
102 else if( fMode == kUniformMode )
103 {
104 dir = G4RandomDirection();
105 }
106 else if ( fMode == kAxisMode )
107 {
108 G4int i = anEvent->GetEventID() % 3;
109 dir = AxisModeVectors[i];
110 }
111
112 fParticleGun->SetParticleMomentumDirection(dir);
113 fParticleGun->GeneratePrimaryVertex(anEvent);
114}
Definition of the VG01PrimaryGeneratorAction class.
void GeneratePrimaries(G4Event *anEvent) override
VG01PrimaryGeneratorAction(EGeneratorMode mode=kUniformMode)

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