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XPrimaryGeneratorAction.cc
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25//
26/// \file exoticphysics/phonon/src/XPrimaryGeneratorAction.cc
27/// \brief Implementation of the XPrimaryGeneratorAction class
28//
29//
30
32
33#include "G4Event.hh"
34#include "G4ParticleGun.hh"
35#include "G4RandomDirection.hh"
36
37#include "G4PhononTransFast.hh"
38#include "G4PhononTransSlow.hh"
39#include "G4PhononLong.hh"
40
41#include "G4SystemOfUnits.hh"
42
43using namespace std;
44
46{
47 G4int n_particle = 1;
48 fParticleGun = new G4ParticleGun(n_particle);
49
50 // default particle kinematic
51 fParticleGun->SetParticleDefinition(G4PhononLong::PhononDefinition());
52 fParticleGun->SetParticleMomentumDirection(G4RandomDirection());
53 fParticleGun->SetParticlePosition(G4ThreeVector(0.0,0.0,0.0));
54 fParticleGun->SetParticleEnergy(1e-4*eV);
55}
56
57//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
58
59
64
65//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
66
67
69{
70
71 fParticleGun->SetParticleMomentumDirection(G4RandomDirection());
72
73 G4double selector = G4UniformRand();
74 if(selector<0.53539) {
75 fParticleGun->SetParticleDefinition(G4PhononTransSlow::PhononDefinition());
76 }
77 else if(selector<0.90217) {
78 fParticleGun->SetParticleDefinition(G4PhononTransFast::PhononDefinition());
79 }
80 else {
81 fParticleGun->SetParticleDefinition(G4PhononLong::PhononDefinition());
82 }
83
84 //Set phonon energy.
85 //Do not set momentum direction here.
86 //Any momentum direction set here will be overwritten
87 //by XPhononStackingAction::ClassifyNewTrack
88 fParticleGun->SetParticleEnergy(0.0075*eV);
89 fParticleGun->GeneratePrimaryVertex(anEvent);
90
91}
92
93//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
94
95
Definition of the XPrimaryGeneratorAction class.
virtual void GeneratePrimaries(G4Event *)

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