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SteppingAction.cc
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26//
27/// \file B1/src/SteppingAction.cc
28/// \brief Implementation of the B1::SteppingAction class
29
30#include "SteppingAction.hh"
31#include "EventAction.hh"
32#include "DetectorConstruction.hh"
33
34#include "G4Step.hh"
35#include "G4Event.hh"
36#include "G4RunManager.hh"
37#include "G4LogicalVolume.hh"
38
39namespace B1
40{
41
42//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
43
45: fEventAction(eventAction)
46{}
47
48//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
49
51{
52 if (!fScoringVolume) {
53 const auto detConstruction = static_cast<const DetectorConstruction*>(
54 G4RunManager::GetRunManager()->GetUserDetectorConstruction());
55 fScoringVolume = detConstruction->GetScoringVolume();
56 }
57
58 // get volume of the current step
59 G4LogicalVolume* volume
60 = step->GetPreStepPoint()->GetTouchableHandle()
61 ->GetVolume()->GetLogicalVolume();
62
63 // check if we are in scoring volume
64 if (volume != fScoringVolume) return;
65
66 // collect energy deposited in this step
67 G4double edepStep = step->GetTotalEnergyDeposit();
68 fEventAction->AddEdep(edepStep);
69}
70
71//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
72
73}
Detector construction class to define materials and geometry.
Event action class.
void AddEdep(G4double edep)
void UserSteppingAction(const G4Step *) override
EventAction * fEventAction
SteppingAction(EventAction *eventAction)
G4LogicalVolume * fScoringVolume

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