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EventAction.cc
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26//
27/// \file B3/B3a/src/EventAction.cc
28/// \brief Implementation of the B3a::EventAction class
29
30#include "EventAction.hh"
31#include "RunAction.hh"
32
33#include "G4RunManager.hh"
34#include "G4Event.hh"
35
36#include "G4SDManager.hh"
37#include "G4HCofThisEvent.hh"
38#include "G4THitsMap.hh"
39#include "G4UnitsTable.hh"
40#include "G4SystemOfUnits.hh"
41
42namespace B3a
43{
44
45//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
46
48 : fRunAction(runAction)
49{}
50
51//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
52
54{ }
55
56//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
57
59{
60 //Hits collections
61 //
62 G4HCofThisEvent* HCE = evt->GetHCofThisEvent();
63 if(!HCE) return;
64
65 // Get hits collections IDs
66 if (fCollID_cryst < 0) {
67 G4SDManager* SDMan = G4SDManager::GetSDMpointer();
68 fCollID_cryst = SDMan->GetCollectionID("crystal/edep");
69 fCollID_patient = SDMan->GetCollectionID("patient/dose");
70 }
71
72 //Energy in crystals : identify 'good events'
73 //
74 const G4double eThreshold = 500*keV;
75 G4int nbOfFired = 0;
76
77 auto evtMap = (G4THitsMap<G4double>*)(HCE->GetHC(fCollID_cryst));
78
79 std::map<G4int,G4double*>::iterator itr;
80 for (itr = evtMap->GetMap()->begin(); itr != evtMap->GetMap()->end(); itr++) {
81 ///G4int copyNb = (itr->first);
82 G4double edep = *(itr->second);
83 if (edep > eThreshold) nbOfFired++;
84 ///G4cout << "\n cryst" << copyNb << ": " << edep/keV << " keV ";
85 }
86 if (nbOfFired == 2) fRunAction->CountEvent();
87
88 //Dose deposit in patient
89 //
90 G4double dose = 0.;
91
92 evtMap = (G4THitsMap<G4double>*)(HCE->GetHC(fCollID_patient));
93
94 for (itr = evtMap->GetMap()->begin(); itr != evtMap->GetMap()->end(); itr++) {
95 ///G4int copyNb = (itr->first);
96 dose = *(itr->second);
97 }
98 if (dose > 0.) fRunAction->SumDose(dose);
99}
100
101//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
102
103}
104
void BeginOfEventAction(const G4Event *) override
RunAction * fRunAction
void EndOfEventAction(const G4Event *) override
EventAction(RunAction *runAction)
Run action class.
void CountEvent()
Definition RunAction.hh:51
void SumDose(G4double dose)
Definition RunAction.hh:52

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