56 = particleTable->FindParticle(
"chargedgeantino");
58 fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,0.));
60 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
75 if (particle == G4ChargedGeantino::ChargedGeantino()) {
78 G4double ionCharge = 0.*eplus;
79 G4double excitEnergy = 0.*keV;
82 = G4IonTable::GetIonTable()->GetIon(Z,A,excitEnergy);
91 G4double x0 = 4*cm, y0 = 4*cm, z0 = 4*cm;
92 G4double dx0 = 1*cm, dy0 = 1*cm, dz0 = 1*cm;
93 x0 += dx0*(G4UniformRand()-0.5);
94 y0 += dy0*(G4UniformRand()-0.5);
95 z0 += dz0*(G4UniformRand()-0.5);
96 fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));