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PrimaryGeneratorAction.cc
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1//
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25//
26//
27/// \file B3/B3a/src/PrimaryGeneratorAction.cc
28/// \brief Implementation of the B3::PrimaryGeneratorAction class
29
30#include "PrimaryGeneratorAction.hh"
31
32#include "G4RunManager.hh"
33#include "G4Event.hh"
34#include "G4ParticleGun.hh"
35#include "G4ParticleTable.hh"
36#include "G4IonTable.hh"
37#include "G4ParticleDefinition.hh"
38#include "G4ChargedGeantino.hh"
39#include "G4SystemOfUnits.hh"
40#include "Randomize.hh"
41
42namespace B3
43{
44
45//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
46
48{
49 G4int n_particle = 1;
50 fParticleGun = new G4ParticleGun(n_particle);
51
52 // default particle kinematic
53
54 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
55 G4ParticleDefinition* particle
56 = particleTable->FindParticle("chargedgeantino");
57 fParticleGun->SetParticleDefinition(particle);
58 fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,0.));
59 fParticleGun->SetParticleEnergy(1*eV);
60 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
61}
62
63//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
64
69
70//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
71
73{
74 G4ParticleDefinition* particle = fParticleGun->GetParticleDefinition();
75 if (particle == G4ChargedGeantino::ChargedGeantino()) {
76 //fluorine
77 G4int Z = 9, A = 18;
78 G4double ionCharge = 0.*eplus;
79 G4double excitEnergy = 0.*keV;
80
82 = G4IonTable::GetIonTable()->GetIon(Z,A,excitEnergy);
83 fParticleGun->SetParticleDefinition(ion);
84 fParticleGun->SetParticleCharge(ionCharge);
85 }
86
87 // randomized position
88 //
89 ///G4double x0 = 0*cm, y0 = 0*cm, z0 = 0*cm;
90 ///G4double dx0 = 0*cm, dy0 = 0*cm, dz0 = 0*cm;
91 G4double x0 = 4*cm, y0 = 4*cm, z0 = 4*cm;
92 G4double dx0 = 1*cm, dy0 = 1*cm, dz0 = 1*cm;
93 x0 += dx0*(G4UniformRand()-0.5);
94 y0 += dy0*(G4UniformRand()-0.5);
95 z0 += dz0*(G4UniformRand()-0.5);
96 fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
97
98 //create vertex
99 //
100 fParticleGun->GeneratePrimaryVertex(anEvent);
101}
102
103//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
104
105}
106
107
void GeneratePrimaries(G4Event *) override

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