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RunAction.cc
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27/// \file B3/B3b/src/RunAction.cc
28/// \brief Implementation of the B3b::RunAction class
29
30#include "RunAction.hh"
31#include "Run.hh"
32#include "PrimaryGeneratorAction.hh"
33
34#include "G4Run.hh"
35#include "G4RunManager.hh"
36#include "G4UnitsTable.hh"
37#include "G4SystemOfUnits.hh"
38
39using namespace B3;
40
41namespace B3b
42{
43
44//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
45
47{
48 //add new units for dose
49 //
50 const G4double milligray = 1.e-3*gray;
51 const G4double microgray = 1.e-6*gray;
52 const G4double nanogray = 1.e-9*gray;
53 const G4double picogray = 1.e-12*gray;
54
55 new G4UnitDefinition("milligray", "milliGy" , "Dose", milligray);
56 new G4UnitDefinition("microgray", "microGy" , "Dose", microgray);
57 new G4UnitDefinition("nanogray" , "nanoGy" , "Dose", nanogray);
58 new G4UnitDefinition("picogray" , "picoGy" , "Dose", picogray);
59}
60
61//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
62
64{ return new Run; }
65
66//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
67
69{
70 G4cout << "### Run " << run->GetRunID() << " start." << G4endl;
71
72 //inform the runManager to save random number seed
73 G4RunManager::GetRunManager()->SetRandomNumberStore(false);
74}
75
76//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
77
79{
80 G4int nofEvents = run->GetNumberOfEvent();
81 if (nofEvents == 0) return;
82
83 // Run conditions
84 // note: There is no primary generator action object for "master"
85 // run manager for multi-threaded mode.
86 const auto generatorAction = static_cast<const PrimaryGeneratorAction*>(
87 G4RunManager::GetRunManager()->GetUserPrimaryGeneratorAction());
88 G4String partName;
89 if (generatorAction)
90 {
91 G4ParticleDefinition* particle
92 = generatorAction->GetParticleGun()->GetParticleDefinition();
93 partName = particle->GetParticleName();
94 }
95
96 //results
97 //
98 const Run* b3Run = static_cast<const Run*>(run);
99 G4int nbGoodEvents = b3Run->GetNbGoodEvents();
100 G4double sumDose = b3Run->GetSumDose();
101 G4StatAnalysis statDose = b3Run->GetStatDose();
102
103 //print
104 //
105 if (IsMaster())
106 {
107 G4cout
108 << G4endl
109 << "--------------------End of Global Run-----------------------"
110 << G4endl
111 << " The run was " << nofEvents << " events ";
112 }
113 else
114 {
115 G4cout
116 << G4endl
117 << "--------------------End of Local Run------------------------"
118 << G4endl
119 << " The run was " << nofEvents << " "<< partName;
120 }
121 statDose /= gray;
122 G4cout
123 << "; Nb of 'good' e+ annihilations: " << nbGoodEvents << G4endl
124 << " Total dose in patient : " << G4BestUnit(sumDose, "Dose") << G4endl
125 << " Total dose in patient : " << statDose << " Gy" << G4endl
126 << "------------------------------------------------------------" << G4endl
127 << G4endl;
128}
129
130//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
131
132}
133
The primary generator action class with particle gum.
void BeginOfRunAction(const G4Run *) override
Definition RunAction.cc:68
G4Run * GenerateRun() override
Definition RunAction.cc:63
void EndOfRunAction(const G4Run *) override
Definition RunAction.cc:78
Run class.
G4int GetNbGoodEvents() const
Definition Run.hh:55
G4double GetSumDose() const
Definition Run.hh:56
G4StatAnalysis GetStatDose() const
Definition Run.hh:57

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