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PrimaryGeneratorAction.cc
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26//
27/// \file B4/B4a/src/PrimaryGeneratorAction.cc
28/// \brief Implementation of the B4::PrimaryGeneratorAction class
29
30#include "PrimaryGeneratorAction.hh"
31
32#include "G4RunManager.hh"
33#include "G4LogicalVolumeStore.hh"
34#include "G4LogicalVolume.hh"
35#include "G4Box.hh"
36#include "G4Event.hh"
37#include "G4ParticleGun.hh"
38#include "G4ParticleTable.hh"
39#include "G4ParticleDefinition.hh"
40#include "G4SystemOfUnits.hh"
41#include "Randomize.hh"
42
43namespace B4
44{
45
46//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
47
49{
50 G4int nofParticles = 1;
51 fParticleGun = new G4ParticleGun(nofParticles);
52
53 // default particle kinematic
54 //
55 auto particleDefinition
56 = G4ParticleTable::GetParticleTable()->FindParticle("e-");
57 fParticleGun->SetParticleDefinition(particleDefinition);
58 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
59 fParticleGun->SetParticleEnergy(300.*MeV);
60}
61
62//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
63
68
69//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
70
72{
73 // This function is called at the begining of event
74
75 // In order to avoid dependence of PrimaryGeneratorAction
76 // on DetectorConstruction class we get world volume
77 // from G4LogicalVolumeStore
78 //
79 G4double worldZHalfLength = 0.;
80 auto worldLV = G4LogicalVolumeStore::GetInstance()->GetVolume("World");
81
82 // Check that the world volume has box shape
83 G4Box* worldBox = nullptr;
84 if ( worldLV ) {
85 worldBox = dynamic_cast<G4Box*>(worldLV->GetSolid());
86 }
87
88 if ( worldBox ) {
89 worldZHalfLength = worldBox->GetZHalfLength();
90 }
91 else {
92 G4ExceptionDescription msg;
93 msg << "World volume of box shape not found." << G4endl;
94 msg << "Perhaps you have changed geometry." << G4endl;
95 msg << "The gun will be place in the center.";
96 G4Exception("PrimaryGeneratorAction::GeneratePrimaries()",
97 "MyCode0002", JustWarning, msg);
98 }
99
100 // Set gun position
102 ->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength));
103
104 fParticleGun->GeneratePrimaryVertex(anEvent);
105}
106
107//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
108
109}
void GeneratePrimaries(G4Event *event) override

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