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PrimaryGeneratorAction.cc
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1//
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26//
27/// \file B5/src/PrimaryGeneratorAction.cc
28/// \brief Implementation of the B5::PrimaryGeneratorAction class
29
30#include "PrimaryGeneratorAction.hh"
31
32#include "G4Event.hh"
33#include "G4ParticleGun.hh"
34#include "G4ParticleTable.hh"
35#include "G4ParticleDefinition.hh"
36#include "G4GenericMessenger.hh"
37#include "G4SystemOfUnits.hh"
38#include "Randomize.hh"
39
40namespace B5
41{
42
43//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
44
46// : G4VUserPrimaryGeneratorAction(),
47// fParticleGun(nullptr), fMessenger(nullptr),
48// fPositron(nullptr), fMuon(nullptr), fPion(nullptr),
49// fKaon(nullptr), fProton(nullptr),
50// fMomentum(1000.*MeV),
51// fSigmaMomentum(50.*MeV),
52// fSigmaAngle(2.*deg),
53// fRandomizePrimary(true)
54{
55 G4int nofParticles = 1;
56 fParticleGun = new G4ParticleGun(nofParticles);
57
58 auto particleTable = G4ParticleTable::GetParticleTable();
59 fPositron = particleTable->FindParticle("e+");
60 fMuon = particleTable->FindParticle("mu+");
61 fPion = particleTable->FindParticle("pi+");
62 fKaon = particleTable->FindParticle("kaon+");
63 fProton = particleTable->FindParticle("proton");
64
65 // default particle kinematics
66 fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,-8.*m));
67 fParticleGun->SetParticleDefinition(fPositron);
68
69 // define commands for this class
71}
72
73//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
74
80
81//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
82
84{
85 G4ParticleDefinition* particle;
87 auto i = (int)(5. * G4UniformRand());
88 switch(i) {
89 case 0:
90 particle = fPositron;
91 break;
92 case 1:
93 particle = fMuon;
94 break;
95 case 2:
96 particle = fPion;
97 break;
98 case 3:
99 particle = fKaon;
100 break;
101 default:
102 particle = fProton;
103 break;
104 }
105 fParticleGun->SetParticleDefinition(particle);
106 }
107 else {
108 particle = fParticleGun->GetParticleDefinition();
109 }
110
111 auto pp = fMomentum + (G4UniformRand()-0.5)*fSigmaMomentum;
112 auto mass = particle->GetPDGMass();
113 auto ekin = std::sqrt(pp*pp+mass*mass)-mass;
114 fParticleGun->SetParticleEnergy(ekin);
115
116 auto angle = (G4UniformRand()-0.5)*fSigmaAngle;
117 fParticleGun->SetParticleMomentumDirection(
118 G4ThreeVector(std::sin(angle),0.,std::cos(angle)));
119
120 fParticleGun->GeneratePrimaryVertex(event);
121}
122
123//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
124
126{
127 // Define /B5/generator command directory using generic messenger class
129 = new G4GenericMessenger(this,
130 "/B5/generator/",
131 "Primary generator control");
132
133 // momentum command
134 auto& momentumCmd
135 = fMessenger->DeclarePropertyWithUnit("momentum", "GeV", fMomentum,
136 "Mean momentum of primaries.");
137 momentumCmd.SetParameterName("p", true);
138 momentumCmd.SetRange("p>=0.");
139 momentumCmd.SetDefaultValue("1.");
140 // ok
141 //momentumCmd.SetParameterName("p", true);
142 //momentumCmd.SetRange("p>=0.");
143
144 // sigmaMomentum command
145 auto& sigmaMomentumCmd
146 = fMessenger->DeclarePropertyWithUnit("sigmaMomentum",
147 "MeV", fSigmaMomentum, "Sigma momentum of primaries.");
148 sigmaMomentumCmd.SetParameterName("sp", true);
149 sigmaMomentumCmd.SetRange("sp>=0.");
150 sigmaMomentumCmd.SetDefaultValue("50.");
151
152 // sigmaAngle command
153 auto& sigmaAngleCmd
154 = fMessenger->DeclarePropertyWithUnit("sigmaAngle", "deg", fSigmaAngle,
155 "Sigma angle divergence of primaries.");
156 sigmaAngleCmd.SetParameterName("t", true);
157 sigmaAngleCmd.SetRange("t>=0.");
158 sigmaAngleCmd.SetDefaultValue("2.");
159
160 // randomizePrimary command
161 auto& randomCmd
162 = fMessenger->DeclareProperty("randomizePrimary", fRandomizePrimary);
163 G4String guidance
164 = "Boolean flag for randomizing primary particle types.\n";
165 guidance
166 += "In case this flag is false, you can select the primary particle\n";
167 guidance += " with /gun/particle command.";
168 randomCmd.SetGuidance(guidance);
169 randomCmd.SetParameterName("flg", true);
170 randomCmd.SetDefaultValue("true");
171}
172
173//..oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
174
175}
void GeneratePrimaries(G4Event *) override

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