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exampleVtk.cc File Reference
#include "DetectorConstruction.hh"
#include "ActionInitialization.hh"
#include "G4RunManagerFactory.hh"
#include "G4SteppingVerbose.hh"
#include "G4UImanager.hh"
#include "QBBC.hh"
#include "G4VisExecutive.hh"
#include "G4UIExecutive.hh"
#include "Randomize.hh"
#include "G4ScoringManager.hh"

Go to the source code of this file.

Functions

int main (int argc, char **argv)
 

Function Documentation

◆ main()

int main ( int  argc,
char **  argv 
)

Definition at line 48 of file exampleVtk.cc.

49{
50 // Detect interactive mode (if no arguments) and define UI session
51 //
52 G4UIExecutive* ui = nullptr;
53 if ( argc == 1 ) { ui = new G4UIExecutive(argc, argv); }
54
55 // Optionally: choose a different Random engine...
56 // G4Random::setTheEngine(new CLHEP::MTwistEngine);
57
58 //use G4SteppingVerboseWithUnits
59 G4int precision = 4;
60 G4SteppingVerbose::UseBestUnit(precision);
61
62 // Construct the default run manager
63 //
64 auto* runManager =
65 G4RunManagerFactory::CreateRunManager(G4RunManagerType::Default);
66 G4ScoringManager* scoringManager = G4ScoringManager::GetScoringManager();
67
68
69 // Set mandatory initialization classes
70 //
71 // Detector construction
72 runManager->SetUserInitialization(new DetectorConstruction());
73
74 // Physics list
75 G4VModularPhysicsList* physicsList = new QBBC;
76 physicsList->SetVerboseLevel(1);
77 runManager->SetUserInitialization(physicsList);
78
79 // User action initialization
80 runManager->SetUserInitialization(new ActionInitialization());
81
82 // Initialize visualization with the default graphics system
83 auto visManager = new G4VisExecutive(argc, argv);
84 // Constructors can also take optional arguments:
85 // - a graphics system of choice, eg. "OGL"
86 // - and a verbosity argument - see /vis/verbose guidance.
87 // auto visManager = new G4VisExecutive(argc, argv, "OGL", "Quiet");
88 // auto visManager = new G4VisExecutive("Quiet");
89 visManager->Initialize();
90
91 // Get the pointer to the User Interface manager
92 G4UImanager* UImanager = G4UImanager::GetUIpointer();
93
94 // Process macro or start UI session
95 //
96 if ( ! ui ) {
97 // batch mode
98 G4String command = "/control/execute ";
99 G4String fileName = argv[1];
100 UImanager->ApplyCommand(command+fileName);
101 }
102 else {
103 // interactive mode
104 UImanager->ApplyCommand("/control/execute init_vis.mac");
105 ui->SessionStart();
106 delete ui;
107 }
108
109 // Job termination
110 // Free the store: user actions, physics_list and detector_description are
111 // owned and deleted by the run manager, so they should not be deleted
112 // in the main() program !
113
114 delete visManager;
115 delete runManager;
116}
Action initialization class.
Detector construction class to define materials and geometry.

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