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11.2 (doc Rev8.0)

Contents

  • Introduction
  • Getting Started with Geant4 - Running a Simple Example
  • Toolkit Fundamentals
  • Detector Definition and Response
    • Geometry
    • Material
    • Electromagnetic Field
    • Hits
    • Digitization
    • Birks Quenching
    • Object Persistency
    • Parallel Geometries
    • Command-based scoring
  • Tracking and Physics
  • User Actions
  • Control
  • Visualization
  • Analysis
  • Examples
  • Appendix
  • Bibliography
Book For Application Developers
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  • Detector Definition and Response

Detector Definition and ResponseΒΆ

  • Geometry
    • Introduction
    • Solids
    • Logical Volumes
    • Physical Volumes
    • Touchables: Uniquely Identifying a Volume
    • Creating an Assembly of Volumes
    • Reflecting Hierarchies of Volumes
    • The Geometry Navigator
    • Converting Geometries from Geant3.21
    • Detecting Overlapping Volumes
    • Dynamic Geometry Setups
    • Importing XML Models Using GDML
    • Importing ASCII Text Models
    • Saving geometry tree objects in binary format
  • Material
    • General considerations
    • Introduction to the Classes
    • Recipes for Building Elements and Materials
    • The Tables
  • Electromagnetic Field
    • An Overview of Propagation in a Field
    • Practical Aspects
    • Spin Tracking
    • Alternative Integration Methods
    • Quantum State Simulation
    • Bulirsch-Stoer
    • Symplectic Integration
  • Hits
    • Hit
    • Sensitive detector
    • G4SDManager
    • G4MultiFunctionalDetector and G4VPrimitiveScorer
    • Concrete classes of G4VPrimitiveScorer
    • G4VSDFilter and its derived classes
    • Multiple sensitive detectors associated to a single logical-volume
    • Utilities
  • Digitization
    • Digi
    • Digitizer module
  • Birks Quenching
  • Object Persistency
    • Persistency in Geant4
    • Using Root-I/O for persistency of Geant4 objects
  • Parallel Geometries
    • A parallel world
    • Defining a parallel world
    • Layered mass geometry
  • Command-based scoring
    • Introduction
    • Defining a scoring volume in the tracking world
    • Defining a scoring mesh
    • Defining a scoring probe
    • Defining primitive scorers to a scoring volume
    • Drawing scores for a scoring mesh
    • Writing scores to a file
    • Filling 1-D histogram
    • List of available primitive scorers
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