Visualization¶
- Introduction to Visualization
- Adding Visualization to Your Executable
- The Visualization Drivers
- Controlling Visualization from Commands- Scene, scene handler, and viewer
- Choosing a graphics viewer: /vis/opencommand
- Create an empty scene: /vis/scene/createcommand
- Visualization of a physical volume: /vis/drawVolumecommand
- Visualization of a parameterised volume
- Visualization of a logical volume: /vis/drawLogicalVolumecommand
- Visualization of trajectories: /vis/scene/add/trajectoriescommand
- Visualization of hits: /vis/scene/add/hitscommand
- Visualization of fields: /vis/scene/add/magneticFieldcommand
- Visualization of Scored Data
- Additional attributes for Hits
- Visualization of histograms (plotting)
- Basic camera workings: /vis/viewer/commands
- Declare the end of visualization for flushing: /vis/viewer/flushcommand
- End of Event Action and End of Run Action: /vis/scene/endOfEventActionand/vis/scene/endOfRunActioncommands
- HepRep Attributes for Trajectories
- How to save a view.
- How to save a view to an image file
- Culling
- Cut view
- Multithreading commands
 
- Controlling Visualization from Compiled Code- G4VVisManager
- Visualization of detector components
- Visualization of trajectories
- Enhanced trajectory drawing
- HepRep Attributes for Trajectories
- Visualization of hits
- HepRep Attributes for Hits
- Visualization of text
- Visualization of polylines and tracking steps
- Visualization User Actions
- Standalone Visualization
- Drawing a solid as a cloud of points
 
- Visualization Attributes
- Enhanced Trajectory Drawing
- Trajectory Filtering
- Polylines, Markers and Text
- Making a Movie
- Debugging geometry with vis
- External Boolean processing