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B2PrimaryGeneratorAction.cc
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26//
27/// \file B2PrimaryGeneratorAction.cc
28/// \brief Implementation of the B2PrimaryGeneratorAction class
29
31
32#include "G4LogicalVolumeStore.hh"
33#include "G4LogicalVolume.hh"
34#include "G4Box.hh"
35#include "G4Event.hh"
36#include "G4ParticleGun.hh"
37#include "G4ParticleTable.hh"
38#include "G4ParticleDefinition.hh"
39#include "G4SystemOfUnits.hh"
40
41#include "Randomize.hh"
42
43//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
44
47{
48 G4int nofParticles = 1;
49 fParticleGun = new G4ParticleGun(nofParticles);
50
51 // default particle kinematic
52
53 G4ParticleDefinition* particleDefinition
54 = G4ParticleTable::GetParticleTable()->FindParticle("proton");
55
56 fParticleGun->SetParticleDefinition(particleDefinition);
57 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
58 fParticleGun->SetParticleEnergy(3.0*GeV);
59}
60
61//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
62
67
68//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
69
71{
72 // This function is called at the begining of event
73
74 // In order to avoid dependence of PrimaryGeneratorAction
75 // on DetectorConstruction class we get world volume
76 // from G4LogicalVolumeStore.
77
78 G4double worldZHalfLength = 0;
79 G4LogicalVolume* worldLV
80 = G4LogicalVolumeStore::GetInstance()->GetVolume("World");
81 G4Box* worldBox = NULL;
82 if ( worldLV ) worldBox = dynamic_cast<G4Box*>(worldLV->GetSolid());
83 if ( worldBox ) worldZHalfLength = worldBox->GetZHalfLength();
84 else {
85 G4cerr << "World volume of box not found." << G4endl;
86 G4cerr << "Perhaps you have changed geometry." << G4endl;
87 G4cerr << "The gun will be place in the center." << G4endl;
88 }
89
90 fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength));
91
92 fParticleGun->GeneratePrimaryVertex(anEvent);
93}
94
95//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Definition of the B2PrimaryGeneratorAction class.
virtual void GeneratePrimaries(G4Event *)

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