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B2PrimaryGeneratorAction.hh
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1//
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26//
27/// \file B2PrimaryGeneratorAction.hh
28/// \brief Definition of the B2PrimaryGeneratorAction class
29
30#ifndef B2PrimaryGeneratorAction_h
31#define B2PrimaryGeneratorAction_h 1
32
33#include "G4VUserPrimaryGeneratorAction.hh"
34#include "globals.hh"
35
36class G4ParticleGun;
37class G4Event;
38
39/// The primary generator action class with particle gum.
40///
41/// It defines a single particle which hits the Tracker
42/// perpendicular to the input face. The type of the particle
43/// can be changed via the G4 build-in commands of G4ParticleGun class
44/// (see the macros provided with this example).
45
47{
48 public:
51
52 virtual void GeneratePrimaries(G4Event* );
53
55
56 // Set methods
57 void SetRandomFlag(G4bool );
58
59 private:
60 G4ParticleGun* fParticleGun; // G4 particle gun
61};
62
63//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
64
65#endif
The primary generator action class with particle gum.
void SetRandomFlag(G4bool)
virtual void GeneratePrimaries(G4Event *)

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