30#ifndef B2PrimaryGeneratorAction_h
31#define B2PrimaryGeneratorAction_h 1
33#include "G4VUserPrimaryGeneratorAction.hh"
The primary generator action class with particle gum.
G4ParticleGun * fParticleGun
B2PrimaryGeneratorAction()
void SetRandomFlag(G4bool)
G4ParticleGun * GetParticleGun()
virtual ~B2PrimaryGeneratorAction()
virtual void GeneratePrimaries(G4Event *)