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DicomDetectorConstruction.hh
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27/// \file medical/DICOM/include/DicomDetectorConstruction.hh
28/// \brief Definition of the DicomDetectorConstruction class
29//
30
31#ifndef DicomDetectorConstruction_h
32#define DicomDetectorConstruction_h 1
33
34#include "globals.hh"
35#include "G4VUserDetectorConstruction.hh"
37#include "G4ThreeVector.hh"
38
39#include <set>
40#include <map>
41
42class G4Material;
43class G4Box;
44class G4LogicalVolume;
46
47//*******************************************************
48/// Dicom detector construction
49///
50/// - Start the building of the geometry
51/// - Initialisation of materials
52/// - Creation of the world
53/// - Reading of the DICOM data
54///
55/// History: 30.11.07 First version
56/// \author P. Arce
57//*******************************************************
58
59struct matInfo
60{
61 G4double fSumdens;
62 G4int fNvoxels;
63 G4int fId;
64};
65
67{
68 public:
71
73 // trigger the construction of the geometry
74
75 G4int GetTotalVoxels() const;
76
77 protected:
78
80 // create the original materials
81
82 void ReadPhantomData();
83 void ReadPhantomDataNew();
84 // read the DICOM files describing the phantom
85 void ReadVoxelDensities( std::ifstream& fin );
86
87 void ReadPhantomDataFile(const G4String& fname);
88 // read one of the DICOM files describing the phantom
89 // (usually one per Z slice).
90 // Build a DicomPhantomZSliceHeader for each file
91
92 void MergeZSliceHeaders();
93 // merge the slice headers of all the files
94
96 const G4Material* origMate, G4float density, G4String newMateName );
97 // build a new material if the density of the voxel is different
98 // to the other voxels
99
102 virtual void ConstructPhantom() = 0;
103 // construct the phantom volumes.
104 // This method should be implemented for each of the derived classes
105
106 void SetScorer(G4LogicalVolume* voxel_logic);
107
108 virtual void ConstructSDandField();
109
110 protected:
111
113
114 // World ...
118
122
123 G4int fNoFiles; // number of DICOM files
124 std::vector<G4Material*> fOriginalMaterials; // list of original materials
125 std::vector<G4Material*> fMaterials;
126 // list of new materials created to distinguish different density
127 // voxels that have the same original materials
128 size_t* fMateIDs; // index of material of each voxel
129 //unsigned int* fMateIDs; // index of material of each voxel
130
131 std::map<G4int,G4double> fDensityDiffs;
132 // Density difference to distinguish material for each original
133 // material (by index)
134
135 std::vector<DicomPhantomZSliceHeader*> fZSliceHeaders;
136 // list of z slice header (one per DICOM files)
138 // z slice header resulted from merging all z slice headers
139
142 G4double fMinX,fMinY,fMinZ; // minimum extension of voxels (position wall)
143 G4double fMaxX,fMaxY,fMaxZ; // maximum extension of voxels (position wall)
144
145 std::map<G4int,G4Material*> fPhantomMaterialsOriginal;
146 // map numberOfMaterial to G4Material. They are the list of materials as
147 // built from .geom file
148
150
151 std::set<G4LogicalVolume*> fScorers;
152
154};
155
156//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
157
159{
161}
162
163//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
164
165#endif
Definition of the DicomPhantomZSliceHeader class.
std::vector< DicomPhantomZSliceHeader * > fZSliceHeaders
std::vector< G4Material * > fMaterials
DicomPhantomZSliceMerged * fMergedSlices
std::map< G4int, G4Material * > fPhantomMaterialsOriginal
G4Material * BuildMaterialWithChangingDensity(const G4Material *origMate, G4float density, G4String newMateName)
void ReadVoxelDensities(std::ifstream &fin)
void ReadPhantomDataFile(const G4String &fname)
std::set< G4LogicalVolume * > fScorers
void SetScorer(G4LogicalVolume *voxel_logic)
DicomPhantomZSliceHeader * fZSliceHeaderMerged
virtual void ConstructPhantom()=0
virtual G4VPhysicalVolume * Construct()
std::vector< G4Material * > fOriginalMaterials
std::map< G4int, G4double > fDensityDiffs
DicomPhantomZSliceHeader class.
Dicom detector construction.

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