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F03PrimaryGeneratorMessenger.cc
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25//
26/// \file field/field03/src/F03PrimaryGeneratorMessenger.cc
27/// \brief Implementation of the F03PrimaryGeneratorMessenger class
28//
29//
30//
31//
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34
36
38#include "G4UIcmdWithAString.hh"
39#include "G4UIcmdWithADoubleAndUnit.hh"
40#include "G4SystemOfUnits.hh"
41
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43
46 : fAction(action)
47{
48 fRndmCmd = new G4UIcmdWithAString("/gun/random",this);
49 fRndmCmd->SetGuidance("Shoot randomly the incident particle.");
50 fRndmCmd->SetGuidance(" Choice : on, off(default)");
51 fRndmCmd->SetParameterName("choice",true);
52 fRndmCmd->SetDefaultValue("off");
53 fRndmCmd->SetCandidates("on off");
54 fRndmCmd->AvailableForStates(G4State_PreInit,G4State_Idle);
55
56 fSetXVertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/xvertex",this);
57 fSetXVertexCmd->SetGuidance(" Set x coord. of the primary vertex.");
58 fSetXVertexCmd->SetParameterName("xv",true);
59 fSetXVertexCmd->SetDefaultValue(0.0*mm);
60 fSetXVertexCmd->SetDefaultUnit("mm");
61
62 fSetYVertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/yvertex",this);
63 fSetYVertexCmd->SetGuidance(" Set y coord. of the primary vertex.");
64 fSetYVertexCmd->SetParameterName("yv",true);
65 fSetYVertexCmd->SetDefaultValue(0.0*mm);
66 fSetYVertexCmd->SetDefaultUnit("mm");
67
68 fSetZVertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/zvertex",this);
69 fSetZVertexCmd->SetGuidance(" Set z coord. of the primary vertex.");
70 fSetZVertexCmd->SetParameterName("zv",true);
71 fSetZVertexCmd->SetDefaultValue(0.0*mm);
72 fSetZVertexCmd->SetDefaultUnit("mm");
73
74}
75
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87
89 G4String newValue)
90{
91 if( command == fRndmCmd )
92 { fAction->SetRndmFlag(newValue);}
93 if( command == fSetXVertexCmd )
94 { fAction->SetXVertex(fSetXVertexCmd->GetNewDoubleValue(newValue));}
95 if( command == fSetYVertexCmd )
96 { fAction->SetYVertex(fSetYVertexCmd->GetNewDoubleValue(newValue));}
97 if( command == fSetZVertexCmd )
98 { fAction->SetZVertex(fSetZVertexCmd->GetNewDoubleValue(newValue));}
99}
100
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Definition of the F03PrimaryGeneratorAction class.
Definition of the F03PrimaryGeneratorMessenger class.
G4UIcmdWithADoubleAndUnit * fSetZVertexCmd
F03PrimaryGeneratorMessenger(F03PrimaryGeneratorAction *)
void SetNewValue(G4UIcommand *, G4String) override
G4UIcmdWithADoubleAndUnit * fSetXVertexCmd
G4UIcmdWithADoubleAndUnit * fSetYVertexCmd

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